Overview
MIR4 is a popular free-to-play open world massive multiplayer online, role-playing game (MMORPG), that can be cross-played on both PC and mobile devices. The game invites players to venture into the world of MIR to start their own adventure. Players are able to enjoy the peaceful life of gathering, crafting and hunting. However, players can also join a powerful clan to participate in large-scale player-versus-player (PVP) with other allies and enemies.
Additionally, players can capture the Hidden Valley, collect taxes on profits, set a bounty on an enemy and get assistance from their friends to hunt down enemies. Players are also able to join a 50-player raid in order to get rare items, declare war and participate in castle sieges. Whatever players choose, their story will be legendary.
MIR4 introduced a unique free-for-all loot system. This means that anyone has the right to claim the loot, even players that did not participate in defeating the monster. Players have 30 seconds to protect the loot they want, while others have 30 seconds to fight for the right to claim the loot. However, this only applies to special loot in treasure chests.
Classes
MIR4 currently features four distinct classes that players can choose from.
Class Description
Sorcerer The Sorcerers are wielders of magic. They are able to destroy their enemies with the power of the elements. Even though they are very powerful when fighting alone, they will become stronger when they are protected by allies.
Taoist Taoists are truth seekers who help others with their spells and swordsmanship. Due to their divine recovery skill, they are able to overcome any hurdle in their path.
Warrior Warriors are strong fighters who crush their enemies by wielding a heavy great sword. They are armed with sturdy armour and have an unyielding will. These fighters will always step up to lead others in combat.
Lancer Lancer is a tyrant on the battlefield who defeats his enemies with a long spear. This character is armed with a variety of skills that can attack and defend at the same time. He is able to break the enemy’s formation and will kill a target at any cost.
You can read here more on MIR4 classes.
Quests
As mentioned above, players are able to complete multiple quests in order to obtain various rewards. MIR4 currently features different types of quests: Main quest, Mission, Requests and Mystery Quests.
The following table indicates the name of each quest type and a short description of each:
Name of quest type Description of quest type
Main quest Players are able to follow the main storyline to discover in-game information. It is important to note that these quests cannot be re-done once they have been completed.
Mission Missions are side quests that players can complete to obtain more experience and rewards. All the missions can be completed three times.
Request Players are able to unlock requests once certain conditions are reached. These quests entail searching for clues and completing follow-up quests.
Mystery Quest Mystery quests are a one-of-a-kind chain quests which players gradually will uncover. These contain interesting and secret cases of the main quests. Players will receive additional incentives when they complete mystery quests.
Video-game
Content patches
The Chaotic Chronicles
NA Launch Date Korean Launch Date Codename Title
28 April 2004 1 October 2003 C0 Prelude
28 June 2004 28 January 2004 C1 Chronicle 1: Harbingers of War
8 December 2004 11 August 2004 C2 Chronicle 2: Age of Splendor
10 May 2005 2 March 2005 C3 Chronicle 3: Rise of Darkness
8 February 2006 26 October 2005 C4 Chronicle 4: Scions of Destiny
6 September 2006 1 June 2006 C5 Chronicle 5: Oath of Blood
The Chaotic Throne
NA Launch Date Korean Launch Date Codename Title (EN/KR)
11 April 2007 13 December 2006 CT0 Interlude
11 December 2007 16 August 2007 CT1 The Kamael
23 April 2008 12 December 2007 CT1.5 Hellbound / Kamael Plus
12 August 2008 30 April 2008 CT2.1 Gracia Part 1
28 October 2008 13 August 2008 CT2.2 Gracia Part 2
28 April 2009 26 November 2008 CT2.3 Gracia Final
17 November 2009 3 June 2009 CT2.4 Gracia Epilogue / Gracia Plus
24 August 2010 3 February 2010 CT2.5 Freya
7 July 2010 High Five
25 August 2010 High Five Part 2
27 October 2010 High Five Part 3
15 February 2011 15 December 2010 CT2.6 High Five / High Five Part 4
14 March 2011 High Five Part 5
Goddess of Destruction (Free2Play)
NA Launch Date Korean Launch Date Codename Title (EN/KR)
30 November 2011 15 June 2011 GD1 Awakening
7 March 2012 19 October 2011 GD1.5 Harmony
13 June 2012 11 January 2012 GD2 Tauti
24 October 2012 25 March 2012 GD2.5 Glory Days
8 June 2012 Echo
31 October 2012 Power of the West Wind
29 May 2013 28 November 2012 GD3 Lindvior / Ruler of the West Wind
23 February 2013 Episodeon
11 December 2013 21 August 2013 GD3.5 Valiance / Raiders
The Conquest of Echelon There was story of three brothers from the west that stood at the doorsteps of heavens gates and ruled the lands of Goddard with an Iron fist until one day with the snap of their Ruler Sylurs finger, half of the population of Goddard was gone and so two the brothers Echelon. Epic Tale Of Aden
NA Launch Date Korean Launch Date Codename Title (EN/KR)
30 July 2014 31 December 2013 EP1 Ertheia / Dimensional Strangers
25 June 2014 Infinite Odyssey: Prelude to the Journey
27 August 2014 Infinite Odyssey
22 April 2015 10 December 2014 EP2 Infinite Odyssey / Infinite Odyssey: Shadows of Light Part 1
14 January 2015 Infinite Odyssey: Shadows of Light Part 2
14 October 2015 1 May 2015 EP2.5 Underground / Infinite Odyssey: Hymn of the Soul
17 June 2015 Infinite Odyssey: Will of the Ancients
29 June 2016 9 September 2015 EP3 Helios
18 May 2016 Grand Crusade
29 March 2017 31 August 2016 EP4 Grand Crusade / Grand Crusade: Force Bringer
7 December 2017 8 February 2017 EP5 Salvation: First Chapter / The Page: Salvation
12 April 2017 Salvation: The Gathering
NA Launch Date Korean Launch Date Codename Title (EN/KR)
22 February 2019 Fafurion
2 August 2019 Prelude of War
27 September 2019 Prelude of War Pt.2
19 December 2019 Prelude of War Pt.3
28 March 2020 Homunculus
15 August 2020 Homunculus Ch.2
Video-game
Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the Lineage series. It is a prequel to Lineage and is set 150 years before the first game. It has become popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, most of whom are based in Asia.
Lineage II adopted a free-to-play model in Lineage II: Goddess of Destruction, with all game content being free except for "purchasable in-game store items and packs" in November 2011. A prequel, Lineage 2: Revolution, was released as a mobile game in 2016.
Lineage 2M was launched for the first time in South Korea in November 2019.
Gameplay
The first thing a player does when playing Lineage II is to create a character. They can choose their character's race and personalise the character's face and hair. However, the gameplay allows many options for personalisation of the character visuals: for example, the player can choose attributes and traits like a hairstyle, hair colour, facial expression, and gender among other features.
Every player has to begin the game in a temple in their character's race's zone (for example: Humans start in "Talking Island" and the Dark Elves in "The Shilen Temple"). Most commonly, the player can choose between a mage and a fighter in each race except Dwarves and Kamael, which can be only fighters.
Battles
A major part of Lineage II gameplay is the combat. Monsters can be found outside of Towns on the hunting fields or deep inside underground dungeons. When the player defeats a monster, their character gets XP and SP to help them level up and learn new skills.
Players can also fight other players through a PvP system.
Death
If a player's character dies in battle, they are given the option to resurrect in the nearest town or village. They can also wait for another player to resurrect them with a Resurrection scroll or spell. Resurrecting in the nearest town will costs a fraction of the XP gained, which grows exponentially with level. Resurrection spells and elite scrolls generally restore some of the lost experience.
Plot
The game follows a fictional history through sets of plots called "Sagas". There are currently four sagas: "The Chaotic Chronicle", "The Chaotic Throne", "Goddess of Destruction", and "Epic Tale of Aden". Large-scale updates/expansions are known as "Chronicles" (also known as "The Throne" in The Chaotic Throne, "Chapter" in Goddess of Destruction, and "Episode" in Epic Tale of Aden), which introduce new story elements as well as new features and add-ons. They are released every six months. Each expansion new skills, quests, areas, and items. Some expansion also increased the level cap.
Characters
Characters play the role as a player's avatar within the game. Players are allowed to elect up to 7 characters per account. There are currently seven races in the world of Lineage II: the Humans, who are similar to modern-day humans and who have all-around balanced characteristics; the Elves, who have superior dexterity, movement, and casting speed, but weaker offense; Dark Elves, who have higher magic and melee attack capabilities; Orcs, who have higher HP and MP but slower movement; Dwarves, who are powerful melee attackers and master craftsmen; Kamael, who are humanoids with single wings and gender-specific job classes; and Ertheia, female warriors with two completely unique classes, and different quest lines.
Development
Hyeong-Jin Kim, the production team head for Lineage II, came up with the basic concept for the game in early 2000. Development happened in October–November of the same year. Kim and producer James Bae have stated that their reasons for developing a prequel for Lineage rather than a sequel is that "Lineage will continue to be updated as a game", and that "by working on its past, we will not be risking conflict with the direction of updates that Lineage will take in the future".
According to Kim and Bae, the game's initial subtitle, "The Chaotic Chronicle", was developed with the intention to "express the large-scale war, strategies, nflicts, and collaborations that we hope to encourage among players".
Lead Game Designer Raoul Kim said that the reason for rendering Lineage II in 3D was "simply because most games today are [also] using 3D graphics", and because they deemed it "more appropriate than 2D for the things that [they] were going to create". Developers chose to use the Unreal Engine 2 game engine because of its ability to render outdoor scenes and its powerful editing features.
According to Game Design team head, Cheol-Woong Hwang, there were different concepts for each of the race's home villages. He described the concept for the human village in Talking Island as "ordinary", while the Elven Village was designed "so as not to lose the natural and royal high-class feeling". They designed the Dark Elven village based on a "grotesque and serious feeling in order to express the rough history of these who had been expelled from the Elves". There are three versions of Lineage II available presently - classic, essence and Fafurion. Where the classic bears the same look and feel of the game as it was decade back, the others have specific functions.
Reception
Reception
Aggregate scores
Aggregator Score
GameRankings 65%
The Kamael: 57%[14]
Metacritic 62/100
Review scores
Publication Score
GameSpot 6/10
GameSpy
IGN 6.7/10
The overall reception for Lineage II is mixed; the game received average review scores from various video game rating websites. Andrew Park of GameSpot said that the game "offers either a repetitive grind or a stiff challenge", and is not suitable for casual gamers who can only play an hour or less per day.Allen "Delsyn" Rausch called the Kamael "an interesting race in that, unlike other Lineage II races, they focus specifically on the warrior path with high-level class paths segregated by gender".
The Chronicle 5: Oath of Blood expansion won the Expansion of the Year award at Stratics Central Editor's Choice Awards 2006,[20] and Lineage II earned an Honorable Mention for the Game of the Year award.
Legacy
Lineage II is one of the MMOs that were subject to ethnographic study in Constance Steinkuehler and Dmitri Williams's article, "Where Everybody Knows Your (Screen) Name: Online Games as 'Third Places'".
Lineage 2 M
Lineage 2 M is a mobile port version of Lineage II. It was released on November 27, 2019.[24]
Prequel
Main article: Lineage 2: Revolution
A prequel, Lineage 2: Revolution, was released as a mobile game in 2016.
Sequel
Main article: Project TL
NCsoft officially announced Project TL as the sequel to the first Lineage in November 2011. The first gameplay videos debuted at the G-Star 2011 gaming convention in South Korea on November 10.
Lineage 2 is a multiplayer online role-playing game.
Instaraise
Instaraise is a first-ever decentralized Initial DEX Offering ( IDO ) platform built on top of Tezos.
How can projects use Instaraise?
The platform allows token-based projects in Tezos to raise funds by setting up a swap pool based on a fixed purchase rate for tokens. These so-called “Fixed Swap Pools” have many advantages for token sale investors over traditional fundraising models like ICOs, IEOs, and IDOs (Initial DEX Offerings). Fixed Swap Pools will maintain the token price throughout the sale until the initial supply is bought.
With Instaraise, Tezos projects will be able to raise and exchange capital cheap and fast, and users will be able to participate in a secure and compliant environment. Instant liquidity provisioning ( in Quipuswap ) is facilitated in a very secure manner with our Smart Contracts.
Towards decentralized future of pre-sale facilitation:
Anyone can use our pre-sale Infrastructure and use the owner console to start their presale with the help of our verified Smart Contracts.
Our presale facilitation console will be very configurable from the project owners' perspective.
But, only explicitly whitelisted Pools will be listed in our platform for the IDO Facilitation with our UI. Explicit whitelisting takes time and proper due diligence from our side to make sure the project is verified and KYC'ed properly.
We believe in empowering projects by helping them to strategize and bring more visibility to the Tezos ecosystem.
Providing the Explicitly whitelisted projects a go-to presale strategy for crafting their sale params and do a successful presale.
What are Instaraise use cases?
Startups and projects can raise funds with pre-sales on a decentralized and interoperable infrastructure.
Our Infra can be used by any project owner for facilitating a pre=sale in the most secure way possible ( An explicit whitelisting is needed to get listed in our platform )
On-Chain transparency of the Liquidity Locking details to make sure Rug Pull never happens.
We use Fixed Swap Pools to maintain the price throughout the sale for everyone.
We believe in incentivization schemes that give the project investors an extra edge to get more benefits out of our platform.
Along with the pre-sale facilitation, with our utility token, we make sure we get more benefits to the users, such as;
Liquidity Mining
LP Staking Rewards in terms of $INSTA tokens
Discounted sales with whitelisted addresses.
Staking rewards.
Participation-based Airdrops.
We bring innovation with the pre-sales both in technical as well as economical terms making the more secure and incentivized possible
Problem's Instaraise is trying to solve
Currently, there are no Incubation & fundraising platforms on the tezos platform and the defi product release ecosystem has started taking place with this a lot of projects would look for an opportunity to raise funds.
Rugpull scams (where a seller steals money from a presale and runs) are rampant and can cost the community tens of millions of dollars.
Presales are risky for investors because they have no promise or guarantee that bad actors will not steal their funds or liquidity pulled.
There is no platform that ensures the liquidity locking for a particular provider in an autonomous manner.
Instaraise to rescue ⛑
The low gas fee and an ever-supportive ecosystem have brought in a lot of traction for Defi development on Tezos. Instaraise provides a platform for defi products on the tezos chain to raise capital via token presale.
Eliminating rug pulls. Rug pulls make Defi less secure, often done through removing liquidity, rendering the token worth useless. The Instaraise presale platform will fix this problem via liquidity locking. These current manual measures are made automated and trustless via Instaraise's smart contracts. They are rendering liquidity pulling useless for bad actors.
A genuine problem with how presales work in crypto is that influencers, venture capitalists, and well-connected people receive allocations for private/presales. This often makes casual investors and proletariats miss out on early investments. Instaraise will give holders and stakers the token priority by using “Pool Weight Score,” allowing retail investors to partake.
Instaraise's IDO platform is completely decentralized and open to all. This means any investors big or small can come and invest in the pool. The distribution and locking of the tokens would be on a first come first serve basis and completely decentralized, making the platform trustless.
Understanding Fixed Swap Pool
What is a Fixed Swap Pool?
Instaraise will allow projects to list at a fixed price, which will be maintained for as long as there are tokens remaining in the original supply. This should ensure less volatility around a token launch.
It also allows a project and its investors increased transparency over the amount of money raised and tokens sold. This data is not as easily calculable when the tokens sold vary greatly with price volatility.
How Liquidity Pools work in AMM Swap Platforms
A liquidity pool offers users liquidity at any price level. This property is a valuable benefit for projects seeking immediate liquidity for their project’s token. When the token has yet to go through an extended price discovery phase, it is really anyone’s guess as to its value. Thus, when a project creates a new liquidity pair for its protocol token, the initial price swings can be quite volatile, especially when there is less than $100,000 of value in the pool.
Each time a user swaps a token with the liquidity pool, the pool’s balance ratio shifts. Let’s say we have a pool that allows you to swap watermelons for grapes. The current rate for swapping watermelons for grapes is one against seven. At the moment, the pool holds 12 watermelons and 80 grapes.
Next, Alice swaps one watermelon for seven grapes. Now, the pool consists of 13 watermelons and 73 grapes. To offer liquidity at each price level, the pool needs to maintain an equal value balance (50/50 ratio).
Therefore, the smart contract controlling rate will automatically adjust the ratio, so each pool’s value is equal. Let’s divide 73 by 13, which results in the new ratio of 5.61 grapes per watermelon. This new ratio ensures a 50/50 ratio for both currencies in our liquidity pool.
Why Use a Fixed Swap Pool?
Fixed swap pools solve three main challenges:
Lack of control mechanisms: Unfair token distribution and liquidity rug pulls
Prevent token dumps by private investors
Reduce token offering costs
As we can see, each time we swap with the liquidity pool, the rate changes. As projects try to launch their token via AMM liquidity pools, a popular token’s price can rapidly increase when plenty of investors buy it. This price increase is caused by the that liquidity pools implement.
For that reason, a fixed swap pool sets a fixed price for token swaps. Projects who want to use the Initial DEX Offering (IDO) model know precisely how much money they’ve raised and how many tokens they’ve sold. They know that their fresh community of token holders has paid a fair price. Conversely, the new token holders can be confident that the value they have contributed will go directly to the development of the project.
Furthermore, projects that pursue the IDO model with fixed swap pools can set additional parameters to gain more control over their fundraising, like controlling the maximum investment per user or the number of investors allowed in the pool. Soft caps and hard caps can be hardcoded into the smart contract. Many elements can be crafted to make sure that the new set of token holders is taken care of as equitably and transparently as possible.
The benefits of Fixed Swaps
Amount raised & quantity of tokens sold is known
By ensuring a fixed exchange rate, investors as well know exactly how much they are paying for and how much they are getting. That allows smart investors to accurately calculate their cost basis in order to make better-informed investment decisions in the future. This is completely different from the IDO model where the amount of tokens sold varies greatly alongside price volatility.
The Wide distribution of token holders
Having a large number of token holders, distributed geographically and demographically, is a key advantage to have as a token project. Many centralized exchanges will look at the amount and location of token holders as key indicators of whether or not to list a project. Fixed token swap pools can help to ensure that more investors are able to get in on an investment opportunity.
Fair pricing
At Instaraise we firmly believe that the funds raised belong to the project. Alternatively, interested token holders should be given every opportunity to acquire tokens they desire at a reasonable price without having to “ape” into them.
That’s why at Instaraise we first began creating fixed swap pools tailored for the . Fixed swap pools provide a more fair token distribution mechanism while still remaining decentralized.
Democratizing IDO rounds
Instaraise aims to be the equalizer, bringing presale opportunities to the average crypto user. This is done in two rounds: Private and public.
Private rounds: To make it as fair as possible for holders, we've integrated “pool weight score,” which determines how much allocation you receive. Pool weight score depends on how many $INSTA tokens you stake plus the interval for which it's staked. Essentially, this gives every community member a possibility to join presales that are generally unavailable to them directly via the project owner.
Public rounds: As of the v1 launch, the Public sale is open for all participants but every participant has a fixed pool size i.e only a fixed amount they can invest in the pool which is set by the project owner in our smart contract. By v2 the same principle of “pool weight score” applies, but it depends on how many tokens the user owns. No need to stake, only hold.
Note: * Our smart contracts are configurable and, It depends on project owners how they want to democratize their IDO
Let's take an example on the 70-30 ratio for Private and Public round on the Amount of token for Sale
Our roadmap
This is the Tentative Roadmap we carve to achieve
Phase 1: Q2, 2021
Product Ideation
Docs Creation and Validation
Development and Project Initialization
Live Testnet Trials
Phase 2: Q3, 2021
Mainnet Launch and IDO of $INSTA
Presale Project Listing starts
Launch of $INSTA Staking
IDO Against $INSTA Token
$INSTA Backed project Incubation on Tezos
Phase 3: Q4, 2021
NFT Based Pre-IDO Tickets
Instaraise Launchpad V2 Release
Governance Based Rapid Listing
Token Vested Module
In-app Exchange ( Integrated AMM )
Cross-chain facilitation for bringing more liquidity to Tezos
Ratiocination
Let's Summarise !
Transparent Presales
Instaraise aims to conduct full transparency with regard to how a sale is conducted. Investors can see how long the contract owner will lock the liquidity prior to joining the pool and participating in the sale, building the investors trust in the project and it also gives an edge to the Project owners to have more trust in their project
Auto LP Locking
This is where the security essence joins the Launchpad. Instaraise's Platform is completely Decentralised in terms of handling end-to-end processing of the presale. From the Sale creation to the Funds withdraw by the owner.
Auto LP locking is one of the key autonomous features which gives the leverage of trust for the Investors. Once the sale is ended the dedicated tokens i.e to be provided for the Liquidity are added to Quipuswap autonomously through our Smart Contracts and the LP Tokens are locked for the predefined time by the Owner.
The owner can't withdraw the tokens until the Locking time is over, this mitigates the problem of RugPull
IDO Launchpad Perks
Even if the Platform Infra and contracts are free to use by everyone. We do an explicit whitelisting in our Admin contracts which will list the Pool in our platform.
Whitelisting will be carried out when a project meets certain conditions and is fruitful for the community. Due diligence will be conducted by the people who contribute to the Tezos ecosystem.
An explicit promotional strategy will be in place to give the project better traction and more people in the ecosystem know about it.
Technical advantages
Low gas fees and self amending nature of the Tezos protocol suits to be the Ideal Blockchain for onboarding DeFi to a new level and explore the most out of it. The Defi growth has just started in the Tezos ecosystem and needs an IDO Platform so that small projects can get traction and conduct presales that too gaining trust for the ecosystem. We also mitigate the problem of the distinctive nature of Liquidity locking as we facilitate the process with our own Smart Contracts.
Instaraise aims to be a governance-backed project listing platform on top of the Tezos ecosystem.
As such there are lots of technical advantages we bring to the platform.
Decentralized: We're completely decentralized, to build trust amongst the users and project owners we are completely decentralized.
KYC secured: All the projects listed on our platform go through KYC verification to build trust on the platform and listed projects. From v2 we'll have complete KYC integration i.e for both participants as well as project owners.
Transparent: The investors/participants are made aware of the upfront of the pools before investing in our UI.
Security: Until the liquidity is locked by project owners, the leftover fund is not accessible to project owners as well thus making presale secure.
Economic Perks
Instaraise aims to save investors millions in funds loss. Defi has become synonymous with and infamous for “rug pull” scams, where a fraudulent presale will sell tokens and run away or disappear with the proceeds of the sale. Investors are left penniless, knowing that they will likely never see their money again. Tens of millions of dollars have been scammed in the past year alone through various DeFi protocols.
Instaraise mitigates the chance of such a rug pull scam. The smart contracts and sales factories ensure automatic add and lock liquidity onto exchanges. This simple fix forces sellers to have their funds and liquidity locked for the specified duration of time. Investors can more comfortably invest in presales because they see the liquidity lock duration listed on the presale page. The smart contract establishes a safe investment thus preventing rug pulls. Nevertheless, the problem of minting and selling tokens on the market still exists. If there are faults in the code of the incubated projects, scams can still happen. However, other security measures such as audits can help mitigate this.
*NOTE: All the projects go through a KYC verification on our platform before explicit whitelisting.
Reward Mechanisms
Staking for Pool Allocation
For a private sale, the participant's addresses must be whitelisted either by project owners as well as by a weighted pool score. A pool weighted score is computed Pool score for a user computed by the staked Amount, and the Interval for the amount is staked. Both the parameters contribute to the score.
The Public sale is open for all participants but every participant has a fixed pool size i.e only a fixed amount they can invest in the pool which is set by the project owner in our smart contract.
Staking for Rewards
It's always a win-win situation for an investor / general public to stake into our pool as we provide a freshly minted reward for them on our platform.
We also partner up with other platforms to incentivize $INSTA holders in the best way possible ( the reason behind keeping a large Reward pool )
Liquidity Mining
To incentivize participation in daily token pools. We're launching a liquidity mining program concurrent with the MVP launch on Tezos. This will give users good returns for locking up XTZ - PROJECT LP Tokens for our pool and the rewards can be in terms of $INSTA tokens.
*We'll be launching staking & liquidity mining in Q3.
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