1981 video game
Video Hustler (ビデオ・ハスラ一 Bideo Hasurā) is a pool (pocket billiards) arcade game released by Konami in 1981. Dynamo released the game under the name Lil' Hustler.
The gameplay is basically Billiards; but with numbered, color-coded pucks on top of a lacquered plywood-made, green board. (Similar to Carrom)
1981 video game
Turtles is a video game developed by Konami and published in arcades in 1981 by Stern and Sega. The Sega version was published as Turpin (ターピン). Turtles is a maze game where the player is a turtle trying to bring baby turtles (called "kidturtles") to their homes while avoiding beetles.
The game was ported to an unusual set of home systems. 1982 releases were for the Magnavox Odyssey, Arcadia 2001, and one of the four cartridges for Entex Adventure Vision. A handheld version of Turtles was also released by Entex in 1982. A port for the Casio PV-1000 followed in 1983.
1981 video game
Super Cobra is a horizontally scrolling shooter developed by Konami, originally released as a coin-operated arcade game in 1981. It was published by Konami in Japan in March 1981 and manufactured and distributed by Stern in North America on June 22. It is the sequel to 1981's Scramble arcade game.
The game was a commercial success, selling 12,337 arcade cabinets in the United States within four months, becoming Stern's third best-selling arcade game. Super Cobra was widely ported by Parker Brothers, and there are Adventure Vision and standalone versions from Entex.
1981 video game
Strategy X (ス卜ラテジーX) is an overhead, vertically scrolling shooter released in arcades by Konami in 1981. The player controls a tank through various stages, defeating enemies and picking up fuel. A port to the Atari 2600 was released in 1983.
1981 arcade video game
Scramble (スクランブル, Sukuranburu) is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, serving as a foundation for later side-scrolling shooters.
It was Konami's first major worldwide hit. In the United States, it sold 15,136 arcade cabinets within five months and became Stern's second best-selling game. Scramble was not ported to any major contemporary consoles or computers, but there were releases for the Tomy Tutor and Vectrex as well as dedicated tabletop/handheld versions. Several unauthorized clones for the VIC-20 and Commodore 64 used the same name as the original. Its sequel was the more difficult Super Cobra, release later the same year. The original Gradius (1985) was originally intended to be a follow-up to Scramble.
1981 arcade game
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards.
Frogger was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, Frogger, in its various home video game incarnations, had sold 20 million copies worldwide. The game found its way into popular culture, including television and music.
Video game
Jungler is an arcade maze game developed by Konami and released in 1981. Distributed by Stern in the United States beginning in 1982, the game has players controlling a multi-segmented creature attempting to destroy similar enemy creatures by either shooting them or eating them. A sequel titled Battle Jungler was planned for the PC Engine on 1992, but was cancelled.
1981 video game
Amidar is a video game developed by Konami and released in arcades in 1981 by Stern. The format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules; this is referred to in the attract mode as "Amidar movement."
1979 video game
Star Fire is a first-person space combat game released in arcades by Exidy in December 1978. It was distributed in Japan by Taito and Esco Trading in 1979. Designed by David Rolfe, the look and feel of Star Fire is directly lifted from the movie Star Wars, though the game is not officially licensed.
1978 video game
Gee Bee is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. Space Invaders was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible.
Video game
Head On is an arcade video game developed by Sega/Gremlin and released by Sega in 1979. It's the first maze game where the goal is to run over dots. Designed by Lane Hauck at Sega/Gremlin in the United States, the game was a commercial success, becoming the fourth highest-grossing arcade video game of 1979 in both Japan and the United States.
Video game
Astro Invader, originally released in Japan as Kamikaze (カミカゼ, Kamikaze) lit. Divine Wind, is an arcade fixed shooter developed by Konami, and the first arcade game published by Stern Electronics. Astro Invader was ported to the Emerson Arcadia 2001 in 1982.
1986 video game
Castlevania, known in Japan as Akumajō Dracula, is a platform game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986. It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's Castlevania video game series.
Video game
Dance Dance Revolution (ダンスダンスレボリューション, Dansu Dansu Reboryūshon) (DDR), is a music video game, developed by Konami, released in arcades on September 26, 1998 in Japan. Dance Dance Revolution is a unique game involving dance and rhythm that defined the genre. It involves timing and balance by having players use their feet instead of their hands like typical video games. In March 1999, the game was released for North American arcades, and for European arcades under the name Dancing Stage. Players and game critics were caught off-guard by the game's addictive qualities winning the new franchise many merits to its design.
GDDR3 SDRAM (Graphics Double Data Rate 3 SDRAM)
GDDR3 SDRAM (Graphics Double Data Rate 3 SDRAM) is a type of DDR SDRAM specialized for graphics processing units (GPUs) offering less access latency and greater device bandwidths.[compared to?] Its specification was developed by ATI Technologies in collaboration with DRAM vendors including Elpida Memory, Hynix Semiconductor, Infineon (later Qimonda) and Micron. It was later adopted as a JEDEC standard.
Double Data Rate 3 Synchronous Dynamic Random-Access Memory (DDR3 SDRAM)
Double Data Rate 3 Synchronous Dynamic Random-Access Memory (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high bandwidth ("double data rate") interface, and has been in use since 2007. It is the higher-speed successor to DDR and DDR2 and predecessor to DDR4 synchronous dynamic random-access memory (SDRAM) chips. DDR3 SDRAM is neither forward nor backward compatible with any earlier type of random-access memory (RAM) because of different signaling voltages, timings, and other factors.
DDR3 is a DRAM interface specification. The actual DRAM arrays that store the data are similar to earlier types, with similar performance. The primary benefit of DDR3 SDRAM over its immediate predecessor, DDR2 SDRAM, is its ability to transfer data at twice the rate (eight times the speed of its internal memory arrays), enabling higher bandwidth or peak data rates.