Following its independence, Ukraine declared itself a neutral state;[11] it formed a limited military partnership with Russia and other CIS countries while also establishing a partnership with NATO in 1994. In 2013, after the government of President Viktor Yanukovych had decided to suspend the Ukraine–European Union Association Agreement and seek closer economic ties with Russia, a several-months-long wave of demonstrations and protests known as the Euromaidan began, which later escalated into the Revolution of Dignity that led to the overthrow of Yanukovych and the establishment of a new government. These events formed the background for the annexation of Crimea by Russia in March 2014 and the War in Donbas in April 2014. On 1 January 2016, Ukraine applied for the economic component of the Deep and Comprehensive Free Trade Area with the European Union.[12]
Ukraine is a developing country ranking 74th in the Human Development Index. It is the poorest country in Europe, suffering from a very high poverty rate as well as severe corruption.[13][14] However, because of its extensive fertile farmlands, Ukraine is one of the largest grain exporters in the world.[15][16] It also maintains the third-largest military in Europe after Russia and France.[17] Ukraine is a unitary republic under a semi-presidential system with separate powers: legislative, executive, and judicial branches. The country is a member of the United Nations, the Council of Europe, the OSCE, the GUAM organization, and the Lublin Triangle, and is one of the founding states of the CIS, even though it never became a member of the organization.
There are different hypotheses as to the etymological origins of the name of Ukraine. The most widespread hypothesis theorizes that it comes from the old Slavic term for "borderland".[18]
"The Ukraine" used to be a frequently used form in English throughout the 20th century,[19] but since the Declaration of Independence of Ukraine in 1991, "the Ukraine" has become less common in the English-speaking world, and style-guides warn against its use in professional writing.[20][21] According to U.S. ambassador William Taylor, "the Ukraine" now implies disregard for the country's sovereignty.[22] The official Ukrainian position is that the usage of "'the Ukraine' is incorrect both grammatically and politically.
Neanderthal settlement in Ukraine is seen in the Molodova archaeological sites (43,000–45,000 BC) which include a mammoth bone dwelling.[24][25] The territory is also considered to be the likely location for the human domestication of the horse.[26][27][28][29]
Modern human settlement in Ukraine and its vicinity dates back to 32,000 BC, with evidence of the Gravettian culture in the Crimean Mountains.[30][31] By 4,500 BC, the Neolithic Cucuteni–Trypillia culture flourished in wide areas of modern Ukraine including Trypillia and the entire Dnieper-Dniester region. During the Iron Age, the land was inhabited by Cimmerians, Scythians, and Sarmatians.[32] Between 700 BC and 200 BC it was part of the Scythian Kingdom, or Scythia.[33]
Beginning in the sixth century BC, colonies of Ancient Greece, Ancient Rome, and the Byzantine Empire, such as Tyras, Olbia, and Chersonesus, were founded on the northeastern shore of the Black Sea. These colonies thrived well into the sixth century AD. The Goths stayed in the area, but came under the sway of the Huns from the 370s AD. In the seventh century AD, the territory that is now eastern Ukraine was the centre of Old Great Bulgaria. At the end of the century, the majority of Bulgar tribes migrated in different directions, and the Khazars took over much of the land.[34]
In the fifth and sixth centuries, the Antes were located in the territory of what is now Ukraine. The Antes were the ancestors of Ukrainians: White Croats, Severians, Polans, Drevlyans, Dulebes, Ulichians, and Tiverians. Migrations from Ukraine throughout the Balkans established many South Slavic nations. Northern migrations, reaching almost to the Ilmen lakes, led to the emergence of the Ilmen Slavs, Krivichs, and Radimichs, the groups ancestral to the Russians. After an Avar raid in 602 and the collapse of the Antes Union, most of these peoples survived as separate tribes until the beginning of the second millennium.[35]
Kievan Rus' was founded in the territory of the Eastern Polans, who lived among the rivers Ros, Rosava, and Dnieper. Russian historian Boris Rybakov came from studying the linguistics of Russian chronicles to the conclusion that the Polans union of clans of the mid-Dnieper region called itself by the name of one of its clans, "Ros", that joined the union and was known at least since the 6th century far beyond the Slavic world.[36] The origin of the Kyiv princedom is of a big debate and there exist at least three versions depending on interpretations of the chronicles.[37] In general it is believed that Kievan Rus' included the central, western and northern part of modern Ukraine, Belarus, the far eastern strip of Poland and the western part of present-day Russia. According to the Primary Chronicle the Rus' elite initially consisted of Varangians from Scandinavia.[38]
During the 10th and 11th centuries, it became the largest and most powerful state in Europe.[39] It laid the foundation for the national identity of Ukrainians and Russians.[40] Kyiv, the capital of modern Ukraine, became the most important city of the Rus'. In 12th–13th centuries on efforts of Yuri the Long Armed, in area of Zalesye were founded several cities similar in name as in Kievan Rus' such as Vladimir on the Klyazma/Vladimir of Zalesye[41] (Volodymyr), Galich of Merya (Halych), Pereslavl of Zalesye (Pereyaslav of Ruthenian), Pereslavl of Erzya.
The Varangians later assimilated into the Slavic population and became part of the first Rus' dynasty, the Rurik dynasty.[40] Kievan Rus' was composed of several principalities ruled by the interrelated Rurikid kniazes ("princes"), who often fought each other for possession of Kyiv.[42]
The Golden Age of Kievan Rus' began with the reign of Vladimir the Great (980–1015), who turned Rus' toward Byzantine Christianity. During the reign of his son, Yaroslav the Wise (1019–1054), Kievan Rus' reached the zenith of its cultural development and military power.[40] The state soon fragmented as the relative importance of regional powers rose again. After a final resurgence under the rule of Vladimir II Monomakh (1113–1125) and his son Mstislav (1125–1132), Kievan Rus' finally disintegrated into separate principalities following Mstislav's death.[43]
The 13th-century Mongol invasion devastated Kievan Rus'. Kyiv was totally destroyed in 1240.[44] On today's Ukrainian territory, the principalities of Halych and Volodymyr-Volynskyi arose, and were merged into the state of Galicia–Volhynia.[45]
Danylo Romanovych (Daniel I of Galicia or Danylo Halytskyi) son of Roman Mstyslavych, re-united all of south-western Rus', including Volhynia, Galicia and Rus' ancient capital of Kyiv. Danylo was crowned by the papal archbishop in Dorohychyn 1253 as the first king of all Rus'. Under Danylo's reign, the Kingdom of Ruthenia was one of the most powerful states in east central Europe.[46]
In the Black sea cities of modern-day Ukraine, the Republic of Genoa founded numerous colonies, from the mid-13th century to the late 15th century, including the cities of Bilhorod-Dnistrovskyi ("Moncastro") and Kiliya ("Licostomo"), the colonies used to be large commercial centers in the region, and were headed by a consul (a representative of the Republic).[47]
In 1430 Podolia was incorporated under the Crown of the Kingdom of Poland as Podolian Voivodeship. In 1441, in the southern Ukraine, especially Crimea and surrounding steppes, Genghisid prince Haci I Giray founded the Crimean Khanate.[48]
In 1569 the Union of Lublin established the Polish–Lithuanian Commonwealth, and much Ukrainian territory was transferred from Lithuania to the Crown of the Kingdom of Poland, becoming Polish territory de jure. Under the demographic, cultural and political pressure of Polonisation, which began in the late 14th century, many landed gentry of Polish Ruthenia (another name for the land of Rus) converted to Catholicism and became indistinguishable from the Polish nobility.[49] Deprived of native protectors among Rus nobility, the commoners (peasants and townspeople) began turning for protection to the emerging Zaporozhian Cossacks, who by the 17th century became devoutly Orthodox. The Cossacks did not shy from taking up arms against those they perceived as enemies, including the Polish state and its local representatives.[50]
Formed from Golden Horde territory conquered after the Mongol invasion the Crimean Khanate was one of the strongest powers in Eastern Europe until the 18th century; in 1571 it even captured and devastated Moscow.[51] The borderlands suffered annual Tatar invasions. From the beginning of the 16th century until the end of the 17th century, Crimean Tatar slave raiding bands[52] exported about two million slaves from Russia and Ukraine.[53] According to Orest Subtelny, "from 1450 to 1586, eighty-six Tatar raids were recorded, and from 1600 to 1647, seventy."[54] In 1688, Tatars captured a record number of 60,000 Ukrainians.[55] The Tatar raids took a heavy toll, discouraging settlement in more southerly regions where the soil was better and the growing season was longer. The last remnant of the Crimean Khanate was finally conquered by the Russian Empire in 1783.[56]
In the mid-17th century, a Cossack military quasi-state, the Zaporozhian Host, was formed by Dnieper Cossacks and by Ruthenian peasants who had fled Polish serfdom.[57] Poland exercised little real control over this population, but found the Cossacks to be a useful opposing force to the Turks and Tatars,[58] and at times the two were allies in military campaigns.[59] However, the continued harsh enserfment of peasantry by Polish nobility and especially the suppression of the Orthodox Church alienated the Cossacks.[58]
The Cossacks sought representation in the Polish Sejm, recognition of Orthodox traditions, and the gradual expansion of the Cossack Registry. These were rejected by the Polish nobility, who dominated the Sejm.[60]
In 1648, Bohdan Khmelnytsky and Petro Doroshenko led the largest of the Cossack uprisings against the Commonwealth and the Polish king.[61] After Khmelnytsky made an entry into Kyiv in 1648, where he was hailed liberator of the people from Polish captivity, he founded the Cossack Hetmanate, which existed until 1764 (some sources claim until 1782).[citation needed]
The Constitution of Pylyp Orlyk or Pacts and Constitutions of Rights and Freedoms of the Zaporizhian Host was a 1710 constitutional document written by Hetman Pylyp Orlyk, a Cossack of Ukraine, then within the Polish–Lithuanian Commonwealth.[62] It established a standard for the separation of powers in government between the legislative, executive, and judiciary branches, well before the publication of Montesquieu's The Spirit of the Laws. The Constitution limited the executive authority of the hetman, and established a democratically elected Cossack parliament called the General Council. The Constitution of Pylyp Orlyk was unique for its period, and was one of the first state constitutions in Europe.[citation needed]
Lithuanians and Poles controlled vast estates in Ukraine, and were a law unto themselves. Judicial rulings from Kraków were routinely flouted, while peasants were heavily taxed and practically tied to the land as serfs. Occasionally the landowners battled each other using armies of Ukrainian peasants. The Poles and Lithuanians were Roman Catholics and tried with some success to convert the Orthodox lesser nobility. In 1596, they set up the "Greek-Catholic" or Uniate Church; it dominates western Ukraine to this day. Religious differentiation left the Ukrainian Orthodox peasants leaderless, as they were reluctant to follow the Ukrainian nobles.[63]
Cossacks led an uprising, called Koliivshchyna, starting in the Ukrainian borderlands of the Polish–Lithuanian Commonwealth in 1768. Ethnicity was one root cause of this revolt, which included the Massacre of Uman that killed tens of thousands of Poles and Jews. Religious warfare also broke out among Ukrainian groups. Increasing conflict between Uniate and Orthodox parishes along the newly reinforced Polish-Russian border on the Dnieper in the time of Catherine the Great set the stage for the uprising. As Uniate religious practices had become more Latinized, Orthodoxy in this region drew even closer into dependence on the Russian Orthodox Church. Confessional tensions also reflected opposing Polish and Russian political allegiances.[64]
After the annexation of Crimea by the Russian Empire in 1783, Novorossiya was settled by Ukrainians and Russians.[65] Despite promises in the Treaty of Pereyaslav, the Ukrainian elite and the Cossacks never received the freedoms and the autonomy they had expected. However, within the Empire, Ukrainians rose to the highest Russian state and church offices.[a] In a later period, tsarists established a policy of Russification, suppressing the use of the Ukrainian language in print and in public.[66]
After the Russo-Turkish War (1768–1774), Catherine the Great and her immediate successors encouraged German immigration into Ukraine and especially into Crimea, to thin the previously dominant Turk population and encourage agriculture.[67] Numerous Ukrainians, Russians, Germans, Bulgarians, Serbs and Greeks moved into the northern Black Sea steppe formerly known as the "Wild Fields".[68][69]
With growing urbanization and modernization, and a cultural trend toward romantic nationalism, a Ukrainian intelligentsia committed to national rebirth and social justice emerged. The serf-turned-national-poet Taras Shevchenko (1814–1861) and the political theorist Mykhailo Drahomanov (1841–1895) led the growing nationalist movement.[70][71]
Beginning in the 19th century, there was migration from Ukraine to distant areas of the Russian Empire. According to the 1897 census, there were 223,000 ethnic Ukrainians in Siberia and 102,000 in Central Asia.[72] An additional 1.6 million emigrated to the east in the ten years after the opening of the Trans-Siberian Railway in 1906.[73] Far Eastern areas with an ethnic Ukrainian population became known as Green Ukraine.[74]
Nationalist and socialist parties developed in the late 19th century. Austrian Galicia, under the relatively lenient rule of the Habsburgs, became the centre of the nationalist movement.[75]
Ukrainians entered World War I on the side of both the Central Powers, under Austria, and the Triple Entente, under Russia. Three-and-a-half million Ukrainians fought with the Imperial Russian Army, while 250,000 fought for the Austro-Hungarian Army.[76] Austro-Hungarian authorities established the Ukrainian Legion to fight against the Russian Empire. This became the Ukrainian Galician Army that fought against the Bolsheviks and Poles in the post-World War I period (1919–23). Those suspected of Russophile sentiments in Austria were treated harshly.[77]
World War I destroyed both empires. The Russian Revolution of 1917 led to the founding of the Soviet Union under the Bolsheviks, and subsequent civil war in Russia. A Ukrainian national movement for self-determination emerged, with heavy Communist and Socialist influence. Several Ukrainian states briefly emerged: the internationally recognized Ukrainian People's Republic (UNR, the predecessor of modern Ukraine, was declared on 23 June 1917 proclaimed at first as a part of the Russian Republic; after the Bolshevik Revolution, the Ukrainian People's Republic proclaimed its independence on 25 January 1918), the Hetmanate, the Directorate and the Bolshevik Ukrainian Soviet Socialist Republic (or Soviet Ukraine) successively established territories in the former Russian Empire; while the West Ukrainian People's Republic and the Hutsul Republic emerged briefly in the Ukrainian lands of former Austro-Hungarian territory.[78]
The short-lived Act Zluky (Unification Act) was an agreement signed on 22 January 1919 by the Ukrainian People's Republic and the West Ukrainian People's Republic on the St. Sophia Square in Kyiv.[79] This led to civil war, and an anarchist movement called the Black Army (later renamed to the Revolutionary Insurrectionary Army of Ukraine) developed in Southern Ukraine under the command of the anarchist Nestor Makhno during the Russian Civil War.[80] They protected the operation of "free soviets" and libertarian communes in the Free Territory, an attempt to form a stateless anarchist society from 1918 to 1921 during the Ukrainian Revolution, fighting both the tsarist White Army under Denikin and later the Red Army under Trotsky, before being defeated by the latter in August 1921.
Poland defeated Western Ukraine in the Polish–Ukrainian War, but failed against the Bolsheviks in an offensive against Kyiv. According to the Peace of Riga, western Ukraine was incorporated into Poland, which in turn recognised the Ukrainian Soviet Socialist Republic in March 1919. With establishment of the Soviet power, Ukraine lost half of its territory, while Moldavian autonomy was established on the left bank of the Dniester River. Ukraine became a founding member of the Union of Soviet Socialist Republics in December 1922.[81]
The war in Ukraine continued for another two years; by 1921, however, most of Ukraine had been taken over by the Soviet Union, while Galicia and Volhynia (mostly today's West Ukraine) were incorporated into the Second Polish Republic. Modern-day Bukovina was annexed by Romania and Carpathian Ruthenia was admitted to the Czechoslovak Republic as an autonomy.[82]
A powerful underground Ukrainian nationalist movement arose in eastern Poland in the 1920s and 1930s, which was formed by Ukrainian veterans of the Ukrainian-Soviet war (including Yevhen Konovalets, Andriy Melnyk, and Yuriy Tyutyunyk) and was transformed into the Ukrainian Military Organization and later the Organisation of Ukrainian Nationalists (OUN). The movement attracted a militant following among students. Hostilities between Polish state authorities and the popular movement led to a substantial number of fatalities, and the autonomy which had been promised was never implemented. The pre-war Polish government also exercised anti-Ukrainian sentiment; it restricted rights of people who declared Ukrainian nationality, belonged to the Eastern Orthodox Church and inhabited the Eastern Borderlands.[83][84] The Ukrainian language was restricted in every field possible, especially in governmental institutions, and the term "Ruthenian" was enforced in an attempt to ban the use of the term "Ukrainian".[85] Despite this, a number of Ukrainian parties, the Ukrainian Catholic Church, an active press, and a business sector existed in Poland. Economic conditions improved in the 1920s, but the region suffered from the Great Depression in the early 1930s.[86]
The Russian Civil War devastated the whole Russian Empire including Ukraine. It left over 1.5 million people dead and hundreds of thousands homeless in the former Russian Empire territory. Soviet Ukraine also faced the Russian famine of 1921 (primarily affecting the Russian Volga-Ural region).[87][88] During the 1920s,[89] under the Ukrainisation policy pursued by the national Communist leadership of Mykola Skrypnyk, Soviet leadership encouraged a national renaissance in the Ukrainian culture and language. Ukrainisation was part of the Soviet-wide policy of Korenisation (literally indigenisation).[81] The Bolsheviks were also committed to universal health care, education and social-security benefits, as well as the right to work and housing.[90] Women's rights were greatly increased through new laws.[91] Most of these policies were sharply reversed by the early 1930s after Joseph Stalin became the de facto communist party leader.[citation needed]
Starting from the late 1920s with a centrally planned economy, Ukraine was involved in Soviet industrialisation and the republic's industrial output quadrupled during the 1930s.[81] The peasantry suffered from the programme of collectivisation of agriculture which began during and was part of the first five-year plan and was enforced by regular troops and secret police.[81] Those who resisted were arrested and deported and agricultural productivity greatly declined. As members of the collective farms were sometimes not allowed to receive any grain until unrealistic quotas were met, millions starved to death in a famine known as the Holodomor or the "Great Famine".[92]
Scholars are divided as to whether this famine fits the definition of genocide, but the Ukrainian parliament and the governments of other countries have acknowledged it as such.[b]
The Communist leadership perceived famine as a means of class struggle and used starvation as a punishment tool to force peasants into collective farms.[93]
Largely the same groups were responsible for the mass killing operations during the civil war, collectivisation, and the Great Terror. These groups were associated with Yefim Yevdokimov (1891–1939) and operated in the Secret Operational Division within General State Political Administration (OGPU) in 1929–31. Yevdokimov transferred into Communist Party administration in 1934, when he became Party secretary for North Caucasus Krai. He appears to have continued advising Joseph Stalin and Nikolai Yezhov on security matters, and the latter relied on Yevdokimov's former colleagues to carry out the mass killing operations that are known as the Great Terror in 1937–38.[94]
On 13 January 2010, Kyiv Appellate Court posthumously found Stalin, Kaganovich and other Soviet Communist Party functionaries guilty of genocide against Ukrainians during the Holodomor famine.[95]
Following the Invasion of Poland in September 1939, German and Soviet troops divided the territory of Poland. Thus, Eastern Galicia and Volhynia with their Ukrainian population became part of Ukraine. For the first time in history, the nation was united.[96][97]
In 1940, the Soviets annexed Bessarabia and northern Bukovina. The Ukrainian SSR incorporated the northern and southern districts of Bessarabia, Northern Bukovina, and the Hertsa region. But it ceded the western part of the Moldavian Autonomous Soviet Socialist Republic to the newly created Moldavian Soviet Socialist Republic. These territorial gains of the USSR were internationally recognized by the Paris peace treaties of 1947.[citation needed]
German armies invaded the Soviet Union on 22 June 1941, initiating nearly four years of total war. The Axis initially advanced against desperate but unsuccessful efforts of the Red Army. In the encirclement battle of Kyiv, the city was acclaimed as a "Hero City", because of its fierce resistance. More than 600,000 Soviet soldiers (or one-quarter of the Soviet Western Front) were killed or taken captive there, with many suffering severe mistreatment.[98][99]
Although the majority of Ukrainians fought in or alongside the Red Army and Soviet resistance,[100] in Western Ukraine an independent Ukrainian Insurgent Army movement arose (UPA, 1942). Created as armed forces of the underground (Organization of Ukrainian Nationalists, OUN)[101][102] which had developed in interwar Poland as a reactionary nationalist organization. During the interwar period, the Polish government's policies towards the Ukrainian minority were initially very accommodating; however, by the late 1930s they became increasingly harsh due to civil unrest. Both organizations, OUN and UPA supported the goal of an independent Ukrainian state on the territory with a Ukrainian ethnic majority. Although this brought conflict with Nazi Germany, at times the Melnyk wing of the OUN allied with the Nazi forces. Beginning in mid-1943 and lasting until the end of the war, UPA carried out massacres of ethnic Poles in the Volhynia and Eastern Galicia regions, killing around 100,000 Polish civilians,[103] which brought reprisals.[104] The organized massacres were an attempt by OUN to create a homogeneous Ukrainian state without a Polish minority living within its borders, and to prevent the post-war Polish state from asserting its sovereignty over areas that had been part of prewar Poland.[105] After the war, the UPA continued to fight the USSR until the 1950s.[106][107] At the same time, the Ukrainian Liberation Army, another nationalist movement, fought alongside the Nazis.[citation needed]
In total, the number of ethnic Ukrainians who fought in the ranks of the Soviet Army is estimated from 4.5 million[100] to 7 million.[108][c] The pro-Soviet partisan guerrilla resistance in Ukraine is estimated to number at 47,800 from the start of occupation to 500,000 at its peak in 1944, with about 50% being ethnic Ukrainians.[109] Generally, the Ukrainian Insurgent Army's figures are unreliable, with figures ranging anywhere from 15,000 to as many as 100,000 fighters.[110][111]
Most of the Ukrainian SSR was organised within the Reichskommissariat Ukraine, with the intention of exploiting its resources and eventual German settlement. Some western Ukrainians, who had only joined the Soviet Union in 1939, hailed the Germans as liberators. Brutal German rule eventually turned their supporters against the Nazi administrators, who made little attempt to exploit dissatisfaction with Stalinist policies.[112] Instead, the Nazis preserved the collective-farm system, carried out genocidal policies against Jews, deported millions of people to work in Germany, and began a depopulation program to prepare for German colonisation.[112] They blockaded the transport of food on the Kyiv River.[113]
The vast majority of the fighting in World War II took place on the Eastern Front.[114] By some estimates, 93% of all German casualties took place there.[115] The total losses inflicted upon the Ukrainian population during the war are estimated at 6 million,[116][117] including an estimated one and a half million Jews killed by the Einsatzgruppen,[118] sometimes with the help of local collaborators. Of the estimated 8.6 million Soviet troop losses,[119][120][121] 1.4 million were ethnic Ukrainians.[119][121][c][d] Victory Day is celebrated as one of ten Ukrainian national holidays.[122] The losses of the Ukrainian people in the war amounted to 40-44% of the total losses of the USSR.[123]
The republic was heavily damaged by the war, and it required significant efforts to recover. More than 700 cities and towns and 28,000 villages were destroyed.[124] Thedestroyed.The situation was worsened by a famine in 1946–47, which was caused by a drought and the wartime destruction of infrastructure. The death toll of this famine varies, with even the lowest estimate in the tens of thousands.[117] In 1945, the Ukrainian SSR became one of the founding members of the United Nations organization,[125] part of a special agreement at the Yalta Conference.[126]
Post-war ethnic cleansing occurred in the newly expanded Soviet Union. As of 1 January 1953, Ukrainians were second only to Russians among adult "special deportees", comprising 20% of the total.[127] In addition, over 450,000 ethnic Germans from Ukraine and more than 200,000 Crimean Tatars were victims of forced deportations.[127]
Following the death of Stalin in 1953, Nikita Khrushchev became the new leader of the USSR. Having served as First Secretary of the Communist Party of Ukrainian SSR in 1938–49, Khrushchev was intimately familiar with the republic; after taking power union-wide, he began to emphasize "the friendship" between the Ukrainian and Russian nations. In 1954, the 300th anniversary of the Treaty of Pereyaslav was widely celebrated. Crimea was transferred from the Russian SFSR to the Ukrainian SSR.[128]
Action role-playing video game developed by cdCD projektProjekt redRed.
The Witcher 3: Wild Hunt is an action role-playing game developed by Polish developer CD Projekt Red, and first published in 2015. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third and final main game in The Witcher video game series, played in an open world with a third-person perspective. The games are based on The Witcher series of fantasy novels written by Andrzej Sapkowski.
The game takes place in a fictional fantasy world based on Slavic mythology. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter, who is on the run from the otherworldly Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. The game's story has three possible endings, determined by the player's choices at key points in the narrative.
Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. REDengine 3 enabled the developer to create a complex story without compromising the game's open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.
The Witcher 3: Wild Hunt was released for Microsoft Windows, PlayStation 4, and Xbox One in May 2015, with a Nintendo Switch version released in October 2019, and PlayStation 5 and Xbox Series X/S versions planned for release in 2022. The game received critical acclaim, with praise for its gameplay, narrative, world design, combat, and visuals, although it received minor criticism due to technical issues. It received numerous game of the year awards and has been cited as one of the best video games ever made. Two expansions were also released to critical acclaim: Hearts of Stone and Blood and Wine. A Game of the Year edition was released in August 2016, with the base game, expansions and all downloadable content. The game shipped over 30 million copies, making it one of the best selling video games of all time.
The Witcher 3: Wild Hunt is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster slayer known as a Witcher. Geralt walks, runs, rolls and dodges, and (for the first time in the series) jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters.Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow but strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. Geralt loses health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.
The game has responsive, advanced artificial intelligence (AI) and dynamic environments. The day-night cycle influences some monsters; a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armorers to craft new armour with what they have gathered. The price of an item and the cost of crafting it depend on a region's local economy. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.
The game focuses on narrative, and has a dialogue tree which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armour. The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will. Players can kill enemies with their sword while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing and card playing; the card-playing mechanic was later expanded into a standalone game.
The game is set in the Continent, a fictional fantasy world based on Slavonic mythology. It is surrounded by parallel dimensions and extra-dimensional worlds. Humans, elves, dwarves, monsters and other creatures co-exist on the Continent, but non-humans are often persecuted for their differences. The Continent is caught up in a war between the empire of Nilfgaard—led by Emperor Emhyr var Emreis (Charles Dance), who invaded the Northern Kingdoms—and Redania, ruled by King Radovid V. Several locations appear, including the free city of Novigrad, the Redanian city of Oxenfurt, the no man's land of Velen, the city of Vizima (former capital of the recently conquered Temeria), the Skellige islands (home to several Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.
The main character is the Witcher, Geralt of Rivia (Doug Cockle), a monster hunter trained since childhood in combat, tracking, alchemy and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough), his former love interest Triss Merigold (Jaimi Barbakoff), the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton), and Geralt's Witcher mentor Vesemir (William Roberts). Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt). Ciri is a Source, born with innate (and potentially vast) magical abilities; after the apparent death of her parents, she was trained as a witcher while Yennefer taught her magic. Ciri disappeared years before to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt: the elf Eredin, from a parallel dimension.
The game begins with Geralt and his mentor Vesemir riding to the town of White Orchard after receiving a letter from Geralt's long-lost lover Yennefer. After defeating a gryphon for the local Nilfgaardian garrison commander, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri, who is Emhyr's biological daughter and Geralt's adopted daughter. Because Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, she is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.
In Velen, Geralt tracks Ciri to the fortress of the Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt find his missing wife and daughter in exchange for information about Ciri. Geralt learns that the Baron drove his own family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, three malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron's stronghold before continuing on to Novigrad.
At Novigrad, Geralt reunites with his former love Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad's powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported to Skellige to escape pursuit by guards.
Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri tried to lift in Novigrad, Geralt picks up Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's true identity: Avallac'h, Ciri's teacher and the strange elf often seen with her on her travels. Avallac'h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.
Geralt finds Ciri on the Isle of Mists, and learns from her that Eredin, the leader of the Wild Hunt, wants her Elder Blood powers to save his homeworld from a catastrophe known as the White Frost. They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.
Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a time and place of their choosing. While Triss and Yennefer reform the Lodge of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac'h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac'h has betrayed him, and plans to use Ciri's power for his own ends.
As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac'h, only to find Ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.
The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt previously took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but didn't go to meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.
Although the game was planned to begin production in 2008, CD Projekt Red's preoccupation with Rise of the White Wolf pushed it back to 2011. The company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. 1,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski's novels, it is not an official continuation of them and Sapkowski's involvement with the game was limited to the creation of its in-game map. The game was localised in 15 languages, with a total of 500 voice actors. The game was scripted concurrently in Polish and English to alleviate difficulty in localisation. According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015. CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.
The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt Red's proprietary game engine designed for nonlinear role-playing video games set in open world environments, aided by the PlayStation 4 and Xbox One consoles and prepared for use in October 2014. The first play-through indicated to the developers that the open world, despite its content and generation around the quests, seemed empty. As a solution, they added points of interest. The game had 5,000 bugs that December, which (with a launch date of February 2015) necessitated its postponement. Like the previous two Witcher games, players are given a complex story with multiple choices and consequences. Unlike other game engines, REDengine 3 permits a complex storyline without sacrificing virtual world design. The user interface was made more intuitive with grid-based solutions. The camera system was improved to use long shots for battles with multiple enemies and close-ups for more-intimate confrontations. More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession. Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system, and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments.
Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a system context diagram. To allocate prices, Steinke wrote a formula based on rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy, and it was found to eliminate bugs from the system and reduce loading times. Each character was given a unique personality to contrast the fetch-quest system typically used in video games. It was decided early that the writing would be witty, with metaphors and implied meanings. Dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Player options were written as morally ambiguous, reflecting real life and Andrzej Sapkowski's original Witcher series. Alcoholism, abuse and sexuality, depicted as normal parts of the medieval world, were incorporated into the story for authenticity. Areas of the open world were based on Poland, Amsterdam, and Scandinavia. Objects were modelled by hand.
Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other mini-game proposals, including a drinking game, knife throwing, and ice skating. A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Polish folk band Percival. According to Przybyłowicz, working with Percival was a challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.
The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year. The release date was later delayed from the third quarter of 2014 to February 2015. After missing its planned release date of 24 February, CD Projekt Red confirmed in April that the game was released to manufacturing. The Witcher 3: Wild Hunt was released worldwide on 19 May 2015. Polish Prime Minister Ewa Kopacz and President Bronisław Komorowski visited CD Projekt Red to celebrate the launch. It was distributed to retailers by Warner Bros. Interactive Entertainment in North America and Bandai Namco in Western Europe, Australia and New Zealand. In addition to the standard edition, players can also purchase the Collector's Edition, which includes the base game and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion. At E3 2019, a port for the Nintendo Switch, The Witcher 3: Wild Hunt – Complete Edition, was announced. It was developed in cooperation with Saber Interactive, and was released on 15 October 2019. The port features slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.
CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed as "Skyrim in a Game of Thrones sauce". The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective. The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.
The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from downloadable content (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay content and the New Game Plus mode. CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, and Blood and Wine on 31 May 2016. Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed, rated a 9/10 by IGN and GameSpot. The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to track down a mysterious beast which is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016. A Game of the Year edition, with the base game, both expansions and all DLC, was released on 30 August 2016.
The publisher announced a re-release of the game planned for the ninth generation of video game consoles — the PlayStation 5 and Xbox Series X/S. The game will be available as a free upgrade to existing owners on PlayStation 4 and Xbox One, or to purchase separately. It is expected to include faster loading times, ray tracing, and all previously released downloadable content. In 2021, video game news site Kotaku reported that the game would include a mod produced by fans; Halk Hogan, creator of a mod that improves the game's textures, announced that the developer had entered talks to include The Witcher 3 HD Reworked in the release. CD Projekt Red confirmed to Kotaku that they had entered talks with mod creators, prompting discussion about why the company, which earned $300mil in 2020, sought out community assistance. The release was scheduled to be released in the second half of 2021, but was delayed and now expected to release during the second quarter of 2022. The game is being developed by Saber Interactive, the developers responsible for the game's Nintendo Switch port. The company confirmed the re-release would feature downloadable content based on the TV series adaptation. The company's lead quest designer stated that players "might be able to wear Geralt's armor inspired by the Netflix series".
The Witcher 3: Wild Hunt received "universal acclaim" for the PC, PlayStation 4, and Xbox One versions, and "generally favorable reviews" for the Switch version, according to review aggregator Metacritic.
Critics agreed that it was an ambitious action role-playing game which was grand in scale, but marred by technical difficulties and a lack of innovation. GameSpot and Eurogamer gave the game their highest rating. The Witcher 3: Wild Hunt has been considered one of the greatest video games of all time. The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail. Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore. Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length. Tom Senior of GamesRadar praised the open world's variety, describing it as an "exciting realization of the Ronin fantasy".GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in different parts of the world. Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle, with Ingenito saying that it highlighted the game world's authenticity.
Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices. Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings. Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters. Senior enjoyed the side-quests, calling them "a compilation of dark fantasy short stories" which overshadowed the main quests. Ingenito was disappointed with the main story, saying that there was too much padding and too many dull quests. PC Gamer's Shaun Prescott agreed, saying that the narrative would have felt rote if the side content was not engaging. Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the voice acting,[104][98] with Wallace calling it the series' best. Arthur Gies from Polygon criticized that some of the female characters are overly sexualized and that there are no people of color in the main game.
The game's combat had a generally-positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic. Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action. Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic. Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues and excessively-long combat animation. Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair. Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded. Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills. Leack disliked the upgrade system, calling it "unexciting". Carter was disappointed with the Witcher Senses, finding it repetitive, but Senior considered them superior to objective markers—the norm for role-playing games. Prescott disliked the user interface for its clumsiness and tedium. Senior found the Gwent card game an addictive minigame.
The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress. According to Wallace, the game's load times were too long. Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration. Senior, Phipps and Ingenito noted frame rate issues; although Ingenito thought it did not impact the gameplay, Phipps called it a persistent problem which overshadowed many of the game's achievements.
Before its release, over 1.5 million people pre-ordered the game. The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week, when it earned 600 percent more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline. It debuted atop the Japanese video-game sales charts, selling 67,385 copies in its first week. Four million copies of the game were sold in its first two weeks of release.
By June 2015, over 690,000 players had activated the game through GOG Galaxy. The game sold over six million copies in the next six weeks, and the studio made a profit of $63.3 million in the first half of 2015. In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide. By the end of 2017, the series as a whole had sold over 33 million. By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half of that figure.
Following the release of the first season of Netflix' television series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increase in sales that month compared to December 2018. By December 2019, The Witcher 3: Wild Hunt had sold over 28 million copies worldwide. And by April 2021 it had sold over 30 million copies, while the series as a whole had sold over 50 million.
The Witcher 3: Wild Hunt received pre-release awards at E3 in 2013 and 2014. It was voted the best role-playing game at the IGN Best of E3 Awards in 2013 and 2014. It won IGN's E3 People's Choice Award in 2013 and 2014, GameSpot's E3 People's Choice Award in 2014, and the Most Wanted Award at the 31st and 32nd Golden Joystick Awards. It was the Most Anticipated Game at the Game Awards 2014 in Las Vegas. It received 260 game of the year awards and was the most awarded game of all time until 2021, when it was overtaken by The Last of Us Part II. By August 2016, it had received over 800 awards. On 2020, Gamesradar listed it as the top game of the generation.
Its accolades are from several events, including the Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, Game Developers Choice Awards, SXSW Gaming Awards and the National Academy of Video Game Trade Reviewers (NAVGTR) awards. The Witcher 3 was recognized as game of the year by IGN, GameSpot, Game Informer and other gaming publications. The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment, and the Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt Red. It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at the D.I.C.E. Awards, and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.