What is TKNZ?
TKNZ is the museum of esports history. The one place where we want to have all the heart-breaking, mind-blowing, nerve-wrecking and otherwise UNMISSABLE moments from your favorite esports.
Made by your favorite players, teams and creators and minted as NFTs for you to collect, brag and enjoy them!
January 26, 2022
January 17, 2022
December 22, 2021
December 18, 2021
November 5, 2021
The Story
THE FIRST AGE
YEAR 0
The three Gods, immaterial and eternal, swim together through the Void. They move as one being, immutable and complete. Much time passes like this, and eventually they begin to experiment. They pull together the pieces of themselves, matter, space, and time, with meticulous abandon. They form stars, comets, galaxies and so the universe is shaped bit by bit. Finally, a planet, their favorite, emerges through the settling dust of creation. This planet intrigues them, and they decide, as eternal and whole as they are, to test their work. They cannot, however, experience it in their condition. After much contemplation they choose three separate forms: the first is Melkree, the ruler of matter, who takes the shape of a Troll to forge a deep connection with the earth. The second is Meoldrorth, ruler of space, who manifests as a Dragon and claims the freedom to travel long distances with ease. The third and final form is Vargad, the insistent and discreet ruler of time, presents as a Demon, and presides over mystery and all that lurks within the shadows.
YEAR 200
The three Gods spend many years adjusting to their new, separate bodies and experiencing their new, stimulating world. Two centuries pass and though they grow fond of the planet, loneliness weighs heavily upon each of them. They decide, after much thought, to create once again, this time modeling beings off their newfound forms. This, in short, is how Trolls, Dragons, and Demons came to be and for many years they live in peace, sharing the knowledge and resources of their world.
YEAR 1347
The prosperity once shared between the families has greatly deteriorated. The world has been divided into three vast territories over which many wars are raged. The Gods, greatly disappointed in the fickleness of their creations, retire their interest and forge a realm in which they may once again live together, leaving their children to fight over their planet.
YEAR 1417
Gredyrth, ruler of the Dragons and mad with greed, attacks the celestial fortress of the Gods. Her hunger for their power of creation drives her to their doors where, outnumbered and unprepared, they create Nayid, a powerful combination of the Gods’ desperation in the moment. The ferocious creature repels Gredyrth’s rebel Dragon armies with fearful ease. As thanks, the Gods create more creatures like Nayid, gifting them land that once belonged to the Dragons as penance for their avarice. This is how the family of Beasts came to be.
In the years that follow, Meoldrorth, expressing great disappointment in their children, puts an end to Gredyrth’s dictatorial reign and establishes the Seven Kingdoms of Tergaroth in the Dragon’s territory. This becomes a well-known place of intellect and diplomacy, where decisions are made collectively.
YEAR 2111
The families continue to feud, and through this an alliance between Beasts and Trolls is formed. Together, they attack the Dragons with merciless fervor and after many battles, the Dragons’ strength begins to weaken. Many times, in desperation they call upon the Demons for aide, only to be greeted with silence.
YEAR 2119
The wars rage on and the Pillars of Tergaroth fall to the Beast and Troll armies. As a last resort, the Seven Dragon Matriarchs call to their deity and implore them for help. Meoldrorth in turn asks the others, Melkree and Vargad, to join forces and bring peace to the land and their people. But the two Gods are jaded and have little desire to interfere in the affairs of the world, refusing the call to arms from the comfort of their celestial palace. Meoldrorth, in a fit of rage, pours out all their destructive magic onto the armies of Trolls and Beasts that decimating their people.
Melkree, closest to Meoldrorth, manages to subdue them after three days of disaster.
This magic, released into the world by Meoldrorth, forms hot spots from which emerge the first Elemental beings.
END OF THE FIRST AGE
THE SECOND AGE
YEAR 0
The world recovers from Meoldrorth’s scorn.
The Dragons, now far fewer than before, slowly attempt to restore their people.
The newly formed Elementals wander the world, unorganized, and landless. It is still considered great luck in many cultures to happen across one.
YEAR 553
The Dragons struggle to rebuild their meager numbers and Meoldrorth broods over past events. They spend years on tests, studying the extent of their power.
One night, Meoldrorth begins one last experiment. They surreptitiously create a portal, joining their world with our Earth, which they promise as a gift to the Dragons, a new beginning. Through the portal they discover the new creatures to be small and weak, and so Meoldrorth in one wave of their hand, orders the extinction of humankind.
YEAR 554 / YEAR 954 CE
In the Viking era of Earth, Dragons emerge from a mystical portal in the mountains of Scandinavia and attack. Humans are overwhelmed by the magic and ferocity of such otherworldly creatures.
YEAR 556 / YEAR 956 CE
Vargad, for the first time in ages, emerges from the shadows to inform Melkree of Meoldrorth’s actions.
Tensions are rekindled between the families as the news breaks, each sending monster scouts through the portal, some to carve out a piece of land for themselves and others to protect the vulnerable humans from total annihilation. Clans form within the different families, all clamoring for a different cause.
YEAR 559 / YEAR 959 CE
Humans cross over into the realm of the monsters and lose themselves; the magic of the strange world slowly corrupts their bodies and minds. When subjected to this treatment for too long they cease to be human. This is how Faeries were introduced into their world, beings comprised of both human and magical parts, insect-like and mischievous.
YEAR 566 / YEAR 966 CE
Having seen enough of monsters slaughtering humans and fighting a heedless battle over Earth, Vargad sends the Demon of Light Tar’ilath to restore balance. The Demon brings knowledge of Runes to the humans. Patiently, Tar’ilath teaches them how to manipulate magic in a way that does not corrupt them.
The humans accept this kindness readily, finally able to defend themselves against the onslaught of magic and destruction. They enter a period of near autonomy, needing less and less help from the few creatures that used to protect them.
End of the second Age
THE THIRD AGE
YEAR 0 / YEAR 967 CE
The war for the conquest of Earth rages on, the stakes higher than ever with the help of newly acquired runes. The humans are able to hold their ground for the first time in thirteen years.
YEAR 15 / YEAR 982 CE
Losses amass among both sides of the seemingly endless war.
The humans, after much trial and error, create a gauntlet capable of unleashing the full potential of the runes to suppress the monsters’ magic, bending them to the will of whoever wields the gauntlet. The balance of power begins to shift, the humans continue to gain ground.
YEAR 20 / YEAR 987 CE
Humans, having perfected their magic, discover a previously untouchable advantage with their gauntlets. They can finally fight full force against the monster clans. The Earth is overwhelmed with conflict and destruction, all sides incite unimaginable chaos.
YEAR 40 / YEAR 1007 CE
The Earth is ransacked. The Gods, spurred to action by Vargad, finally intervene. They join forces to end the mayhem on Earth.
YEAR 1054 / YEAR 2021 CE
The millennium that follows is known simply as the “Status Quo.” No clan or known species dares disturb the precarious peace instilled by the Gods and all invaders leave the human world. Only the curious or particularly meddlesome creatures still risk traveling through the gates and between worlds.
Humans live sheltered lives, very few still handle the gauntlets past down generation after generation. Over the thousand years that pass, stories of monsters and war fade into folklore and myth. Those who still carry the legacy of the gauntlet dedicate their lives to capturing any monster that lingers for too long on the wrong side of the gate.
YEAR 1055 / YEAR 2022 CE
A new gate appears, this time greater than any other before it.
Game Story
"2130, the environment on Earth is seriously polluted, resources are running out, humans are in danger of food and energy scarcity. A group of scientists in the WIDI Project, a high-level program searching for life in outer space, find TKE-1012, a green-blue Earth-like moon. This giant planet, 24.2 light-years away from Earth, has conditions almost similar to our world, up to 73%. A small group of elite people is selected to participate in this secret program with a unique mission "finding a new home for humanity." They migrate to TKE-1012 and call it WidiLand. Unfortunately, during the landing process, Geomagnetic storms from the efficient exchanges of energy continuously sweep through, causing severe damages to the entire spacecraft, high-tech equipment, and telecommunications. Now, all crew suffers food-energy depletion and eruption of the connection with Earth-based radars. Their unique opportunity is building their own Food-Energy System on this planet.
In this first chapter: Journey Begins!
In this first chapter, players transform into certain job: Farmer, Breeder, and Cook to start a new life and begin the journey!
Players can use only limited resources, which need them to play to earn and upgrade their characters. With the lessons learned from the destroyed Earth, players must treasure natural resources and reasonably use them.
Chapter 2: Devastation
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A completely new game mode where WIDI dwellers have to protect their project from fearsome invaders!
The invaders and monsters in this chapter represent the natural disasters and epidemics that people faced on Earth. Therefore, it sends players the message of protecting the ecosystem and our planet.
Chapter 3: New Era
With the help of WIDI technology, WidiLand people reconnect with the Space Station to continue the project. They plan to bring humanity to a new home and resurrect the Earth, marking the start of a new civilization, the beginning of the Metaverse! Let's see!
Game Play
With evolving gameplay and future Metaverse plans, WidiLand is a dynamic free-to-play and play-to-earn game to discover and build a new world. Just like the other video games in the GameFi enterprise, WidiLand utilizes Blockchain era. Players’ task is to rebuild civilization on the Widi planet using restrained tools and resources. Success is when players manage those resources effectively and increase production capacity to expand their territory.
In Chapter 1, the beginning of the journey is all about survival. The crew's food supply is running out. Therefore, players need to quickly build up their food supply by developing agriculture in WidiLand. Players remodel into the inhabitants who have just set foot on the planet Widi. To build the planet from nothing, players must take advantage of their intelligence and health to supply wealth.
A few activities which you could join in WidiLand:
Working hard and smart is the key to helping players build the Widi planet every day. With determination and devotion, players will surely complete this difficult mission.
INTRODUCING POLYTRADE -Shaping the future of Trade Finance with DeFi
Background:
Polytrade is a blockchain-based decentralized protocol aiming to transform receivables financing. It aims to connect buyers, sellers, insurers, and investors for a seamless receivables financing experience.
The global DeFi market worth is increasing in trillions with a large number of total value locked in it every day. Polytrade will harness the massive liquidity pool of the crypto world by tokenizing real-world invoices and bringing them on-chain into the DeFi space. Bringing DeFi in trade finance brings transparency to that industry. It can also reduce the costs to operate and the overall cycle time.
What is Receivable/ Invoice Finance?
Receivables financing is a form of loan that uses the account receivables (Invoices) to provide capital to businesses in need of liquidity, thus unlocking critical working capital.
A business may have multiple suppliers and may sell finished products to many buyers. Account Payable is the money that a business owes to its suppliers, while the Account Receivable is the amount it is supposed to receive from its customers.
There are two ways in which receivables financing is executed.
Connecting Crypto To The Real World
POLYTRADE works on DeFi, a borderless financing infrastructure that turns the ownership of real-world assets (“Receivables”) into digital tokens. It harnesses the massive liquidity pool in crypto space and addresses the gap in receivables financing by providing SMEs a new source of funding. POLYTRADE provides a safe investment opportunity for Crypto investors to sweat their crypto assets in real-world business use cases.
How Does Polytrade Make Invoice Financing More Efficient through the DeFi Ecosystem?
Irrespective of the buyers and suppliers, the financing of invoices are currently controlled by CeFi institutions. These institutions engage with Borrowers on one side and investors on the other, with minimal transparency on costs incurred. The process is time-consuming and involves multiple teams leading to an extremely long duration(2–3 months) to decide on funding of an invoice. It leads to them being able to charge fees in a non-transparent manner hurting both suppliers and buyers. Decentralizing each element of the whole value chain and creating a marketplace for all intermediaries, makes them competitive and swift. We also reduce the entry barrier for the investors and the borrowers to invest and reap the benefits of this 5 trillion dollar industry. The details about the buyer and rating can be algorithmically determined today using the publicly available data sets and generate interest rates based on past performance and risk exposure. Enabling this platform via smart contracts also ensures payments to all key stakeholders be automated and immediate.
Key Benefits offered by Polytrade
For Borrowers:
For Investors:
The Importance of the $TRADE Token
$TRADE is the native coin of Polytrade protocol. Holding a $TRADE enables users to:
While POLYTRADE will start with a focus on trade finance, eventually, it would evolve into a full-stack lending protocol for small businesses.
Summary
Reducing the market challenges faced by users while trading will increase user participation.
Polytrade platform can solve all major problems faced by stakeholders in the receivables financing ecosystem. Every stakeholder gains by doing trade on the platform. With superior access to liquidity, intelligent automation, robust security, and greater transparency, the platform can scale rapidly and capture a large share of the receivables finance market.
Polytrade’s core team comprises highly skilled professionals experienced working with top Fortune 100 organizations and veterans well-versed in Trade Finance, Digital businesses, DeFi, cryptography, engineering, blockchain and other associated areas. Our team is the backbone of our platform who have worked day and night to make it perfect for our users.
January 10, 2022
December 31, 2021
December 23, 2021
December 17, 2021
December 13, 2021
December 2, 2021
A DeFi lending platform providing working capital to SMEs in the real-world using crypto liquidity | A protocol defining the future of trade in the METAVERSE.