Emperor Alexander I St. Petersburg State Transport University (PGUPS) (Russian: Петербургский государственный университет путей сообщения Императора Александра I, abbreviated ПГУПС) is a higher education institution specializing in railway transport.
Before 1990 it was known as "Leningrad Institute of Railway Engineers". The main building is located on Moskovsky Prospekt, number 9.
The University provides training in specialties and areas of bachelor and master training.
Emperor Alexander I St. Petersburg State Transport University is an academic partner of the Center for international logistics of Russian Railways and Deutsche Bahn AG.
Emperor Alexander I St. Petersburg State Transport University was one of the first technical universities in Russia. Its earliest precursors date back to 1798-1809 as a part of the training provided in the Department of Water Communications by N. P. Rumyantsev.
The University was established on 2 December (O.S. 20 November), 1809, by a manifesto issued by Emperor Alexander I. The grand opening took place on 13 November (O.S. 1 November) 1810.
The aim of University establishment was specialized training for construction of land and waterway lines of communication. Waterways were the most developed communication lines at that time. The main disadvantage of shipping was evident in winter, when ships had to stand idle until navigation could start. In the summer ships were driven upstream by burlaks.
The first head of the Institute was Agustín de Betancourt y Molina (1758—1824) as a general inspector. The institution was opened as a cadet corps and was connected closely to the leading institutions of higher education, located in the capital. The ones were the Academy of Sciences, Main Engineering School of Russian Empire and Saint Petersburg State University. The institute was a paramilitary boarding school. Duration of the education course including the gymnasium was 8 years. Graduates obtained the degree of engineer of communication lines and the rank of poruchik or podporuchik.
A museum was founded in 1813 at the Institute (now the Russian Federation Central Museum of Railway Transport).
In 1993 University was renamed as Petersburg State Transport University (Emperor Alexander I St. Petersburg State Transport University, PGUPS).
The University has 11,142 students (as of 2018). The University is a center for the training of conductors in St. Petersburg.
Every year since 2016, the State Museum monument St. Isaac's Cathedral hosts a solemn ceremony of awarding diplomas with honors to graduates of the St. Petersburg state University of Railways of Emperor Alexander I.
The research division coordinates the activities and provides administrative guidance to all departments conducting research, organizes fundamental, search and applied research and development work, as well as other types of work related to the implementation of scientific activities of the University.
The University has formed a detailed structure of the research complex, which includes research institutes, research centers, and research laboratories. Every year the University holds a scientific conference.
Researchers of PGUPS with colleagues-scientists traditionally conduct round tables and seminars on improving the activities of railway transport and the introduction of innovative scientific developments of scientists of PGUPS in the main activity of the company "Russian Railways".
In 2018, Forbes ranked the university fourteenth on its list of the top 100 best universities in Russia.
The British consulting company QS (Quacquarelli Symonds) presented the ranking of the best universities "QS University Rankings: Eastern Europe and Central Asia". For the first time, it included the Russian railway University – University. Every year it represents Both an international global rating and a rating by region (Arab region, Asia, Latin America, BRICS, Eastern Europe and Central Asia), and a subject rating by 46 directions. For the first time in 2018, our PGUPS was included in this rating. The assessment was conducted on 10 indicators: academic reputation, reputation among employers, the ratio of scientific and pedagogical staff and students, the number of publications per employee, international scientific relations, the impact of the University on the Internet, the proportion of employees with a PhD degree, the number of citations publications per article, the proportion of foreign employees and the proportion of foreign students.
The University's ranking on the RIA "Novosti", improved from 9th to 7th in 2018. This is the best result among the universities of St. Petersburg and the transport industry.
According to the rating of Russian universities "National recognition 2019", PGUPS is in the top "Best universities 2019" in Transport, Construction (Architecture), and Environmental Protection (Human ecology).
The PGUPS Physical culture club is the center of sports and mass work with students and staff of the University. Sports and fitness sections (swimming, mini-football, volleyball, basketball, tennis, weightlifting, aerobics, yoga, etc.) work in PGUPS Physical culture club.
Throughout the 19th century, the Institute of railway engineers was the only transport University in the Russian Empire. The Institute, as a forge of high-class engineering personnel, had the status of a research, cultural and educational center, having multidisciplinary laboratories.
Emperor Alexander I St. Petersburg State Transport University (PGUPS) (Russian: Петербургский государственный университет путей сообщения Императора Александра I, abbreviated ПГУПС) is a higher education institution specializing in railway transport.
Server-side rendering (SSR) with Angular Universal
Angular Universal is a technology that renders Angular applications on the server.
A normal Angular application executes in the browser, rendering pages in the DOM in response to user actions. Angular Universal executes on the server, generating static application pages that later get bootstrapped on the client. This means that the application generally renders more quickly, giving users a chance to view the application layout before it becomes fully interactive.
Server-side rendering (SSR) with Angular Universal
Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment.
Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. It was first released for Microsoft Windows and macOS in March 2014, with ports for iOS and Android releasing later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits.
The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prizes. Players can then buy packs of new cards through gold or microtransactions to customize and improve their decks. The game features several modes of play, including casual and ranked matches, drafted arena battles, and single-player adventures. New content for the game involves the addition of new card sets and gameplay, taking the form of either expansion packs or adventures that reward the player with collectible cards upon completion.
In contrast to other games developed by Blizzard, Hearthstone was an experimental game developed by a smaller team based on the appreciation of collectible card games at the company. The game was designed to avoid pitfalls of other digital collectible card games by eliminating any possible plays from an opponent during a player's turn and by replicating the feel of a physical card game within the game's user interface. Many of the concepts as well as art assets were based on those previously published in the physical World of Warcraft Trading Card Game.
The game has been favorably reviewed by critics and has been a success for Blizzard, earning nearly US$40 million per month as of August 2017. As of November 2018, Blizzard has reported more than 100 million Hearthstone players. The game has become popular as an esport, with cash prize tournaments hosted by Blizzard and other organizers.
Set within the Warcraft universe, Hearthstone is a digital-only, turn-based collectible card game which pits two opponents against each other. Players select a hero from one of ten classes. All classes have unique cards and abilities, known as hero powers, which help define class archetypes. Each player uses a deck of cards from their collection with the end goal being to reduce the opponent's health to zero.
There are four different types of cards: minions, spells, weapons, and hero cards. Quests are a specific type of spell only found in three expansions. These cards are ordered by rarity, with Legendary cards being the rarest, followed by Epic, Rare, Common, and Basic. Blizzard releases expansions of additional cards every four months to increase the variety in the metagame. The game uses a freemium model of revenue, meaning players can play for free or pay to acquire additional card packs or content.
Unlike other card games such as Magic: The Gathering, Hearthstone was designed to speed up play by eliminating any manual reactions from the opposing player during a player's turn, and setting a timer for each player's turn. During a turn, players play cards from their hand using "mana", a budget each player must abide by which increases by one each turn with a maximum of ten, and with cards having various mana costs. This invokes strategy as the player must plan ahead, taking into account what cards can and cannot be played. Minions and spells are unique.
Minions will be placed directly onto the board after being played and may carry special effects like Charge or Deathrattle, allowing the minion to attack instantly or making the minion do something special upon death, respectively. Spells have distinctive effects and affect the board in various ways.
Cards can be obtained through opening card packs or by crafting them with arcane dust.
The normal gameplay mode is one-on-one matches between a player and a randomly selected human opponent. Within this, the Standard game mode uses prepared decks limited to cards from the Core set alongside the expansions from the last two years. A separate Wild game mode allows all past and present cards to be used subject to deck construction rules. Both Standard and Wild game modes are divided into Casual and Ranked modes. Players can climb the tiered ranking system in Ranked, while Casual allows for a more relaxed play-style. At the end of each month the Ranked season ends, rewarding players with in-game items depending on their performance.
Other more specialized multiplayer modes include the following:
Arena has the player draft a deck of thirty cards from choices of three cards over several rounds. Players continue to use this deck against other Arena decks until they win or loses a number of matches, after which the deck is retired and players gain in-game rewards based on their record.
Tavern Brawls are challenges that change weekly and may impose unusual deck-building guidelines.
Battlegrounds, introduced in November 2019, is based on the auto battler genre, allowing eight players to compete in each match by recruiting minions over several rounds. Players are paired off randomly in each round, with combat between minions played out automatically, with the goal of having minions remaining to damage the opponent's hero, and ultimately be the last hero standing. The top 4 hero's place and earn a win and increase rating points while the bottom 4 earn a loss and decrease rating points.
Duels, introduced in October 2020, is a multiplayer version of Hearthstone's singleplayer "Dungeon Run" game mode. Players start with a 15-card deck they assemble themselves, and (like Arena) battle other players until they win or lose a number of matches, after which the deck is retired and players gain in-game rewards based on their record. After each match, the player chooses between three 'buckets' of three cards each, or a treasure card to add to their deck. Unlike Arena, there is a casual mode that requires no entry fee.
Classic mode uses a mirror of the player's library of all cards that were in the game as of the June 2014 release of the game, reverting any updates or changes to these cards in the interim, effectively representing the game's start at the time of its release.
Mercenaries, introduced in October 2021, is focused on a party-based combat system with roguelike mechanics. A player creates a party from six minions from a central Minion Village and uses that party to complete various quests, both as player-versus-environment and player-versus-player. Battles in this model use a color-coded system similar to rock paper scissors where minions of one color are strong against another color but weak to the third color. Players use this system and minion abilities to try to win battles. With loot gained from combat success, players can use facilities in the Minion Village to improve the attributes and abilities of individual minions or recruit new minions.
In addition to these multiplayer modes, there are solo adventures. These adventures offer alternative ways to play and are designed specifically to challenge the player.
The following table lists the card set releases by their name, type, North American date of release (with the release in other regions typically within a day afterward), the date of the expansion's removal from the Standard format, and the distribution of cards within that set.
Initially, Blizzard introduced an alternating series of Expansions and Adventures, with roughly three new sets released each year. Expansions are new card sets, containing between 100 and 200 new cards, that become available to buy or win, as well as introducing new mechanics to the gameplay. Adventures feature smaller number of cards, around 30, which can only be earned by completing multiple tiers of story-based challenges and boss fights in single-player mode.
In 2017, Blizzard changed their approach, and focused on Expansions and mini-sets for cards, with adventures providing non-card rewards.
Later, Blizzard moved away from Adventures as they found that because Adventures gated the set's cards until the challenges were completed, these cards did not readily enter the meta-game, and when they did, they would be used more by expert players who could easily complete the Adventures' challenges compared to amateur players.] Blizzard recognized that players do enjoy the single-player narrative events and have worked in quests and missions around the new card sets for those players. Examples of these quests and missions include facing the bosses of Icecrown Citadel with Knights of the Frozen Throne's release, and the new dungeon run feature which appeared in the Kobolds & Catacombs expansion.
Blizzard has adopted a "Year" moniker to identify when expansions rotate and retire from Standard format. At the commencement of the first year, "Year of the Kraken" (from April 2016 to April 2017), Blizzard retired the Curse of Naxxramas and Goblins vs Gnomes sets. At the commencement of the second year, "Year of the Mammoth" (from April 2017 to April 2018), Blizzard retired the Blackrock Mountain, The Grand Tournament and League of Explorers sets. At the commencement of the third year, "Year of the Raven" (April 2018 to early 2019), Blizzard retired the Whispers of the Old Gods, One Night in Karazhan and Mean Streets of Gadgetzan sets. Initially, after such time as the adventures and expansions were retired, these sets were no longer available for purchase. However, due to player demand in July 2017, players were again able to purchase these retired sets and all future sets that are retired from Standard by using real money on Blizzard's online store. In the "Year of the Mammoth", Standard moved some Classic cards to the "Hall of Fame" set that is not playable in Standard but the cards still can be obtained and are available to play in Wild format. In the "Year of the Raven", three additional Classic cards were moved to the "Hall of Fame" set.
In 2021, Blizzard introduced an annually rotating Core set that can be used in Standard and Wild modes. The first iteration of the set consists of 235 cards: 31 new ones and 204 selected from various non-Standard sets. The Core set is free to use for all players ranked at least level 10 with all classes. With the introduction of the Core set, the Basic, Classic, and Hall of Fame sets were grouped into a Legacy set confined to the Wild mode. Alongside the Core set, Classic mode was introduced where only the original 2014 versions of cards from the old Classic set can be used.
Video game
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch.
Development of the game began in early 2009. McMillen worked on level design and artwork, while Refenes coded it. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. Super Meat Boy won several awards, and has been cited as one of the greatest video games of all time. Critics lauded the game's controls, art, soundtrack, and challenging gameplay. The game was also a commercial success, selling over a million copies by January 2012. A sequel, Super Meat Boy Forever, was released on December 23, 2020, without McMillen's involvement.
Video game genre
Kandalaksha (Russian: Кандала́кша; Finnish: Kantalahti, also Kandalax or Candalax in the old maps; Karelian: Kannanlakši; Skolt Sami: Käddluhtt) is a town in Kandalakshsky District of Murmansk Oblast, Russia, located at the head of Kandalaksha Gulf on the White Sea, north of the Arctic Circle.
The settlement was founded the 11th century but may have existed as a temporary stop for fisherman from the 9th century. In the 13th century, it became a part of the Novgorod Republic along with the southern part of the Kola Peninsula, and in 1478 was annexed by the Grand Duchy of Moscow. In 1915, the construction of a seaport started, and in 1918 a railroad connecting Moscow to Murmansk running through Kandalaksha was opened. On August 29, 1927, Kandalaksha was made the administrative center of the newly established Kandalakshsky District, and on June 1, 1932, it was granted work settlement status. Status of a town of district significance was granted to it on April 20, 1938. On February 9, 1940, Kandalaksha was administratively separated from the district and granted the status of a town of oblast significance.
In July 1941, during World War II, the town was the primary target of an unsuccessful German-Finnish offensive which attempted to cut the strategic Kirov Railway.
By the Decree of the Presidium of the Supreme Soviet of the RSFSR of March 19, 1959, the Councils of Deputies of Kandalaksha and of Kandalakshsky District were merged into one Kandalaksha Town Council of Deputies. While the district was nominally retained as a separate administrative division, all its subdivisions were administratively subordinated to the town's Council of Deputies.
Since 1995, Vitino oil port operates near Beloye More a few kilometers south of Kandalaksha.
Kandalaksha Mayor Nina Varlamova was murdered in an attack in December 2008.
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