The Digital Entertainment Asset Pte. Ltd, headquartered in Singapore has initiated the DEA Project, blockchain-based NFT DeFi platform featuring NFTs, games, and various other forms of entertainment.
What Is DEAPcoin (DEP)?
The main usage of the utility token DEAPcoin (ERC-20) is used in NFT Marketplace by DEP to purchase NFTs (ERC-721) to enhance gameplay within the platform. The platform aims to address a problem to IPs / copyrights for the secondary market transaction of individual artwork. The portion of the sales will be rewarded as royalty to the original creators eternally. The company launched the platform "PlayMining" where users can enjoy playing games, reading manga for free and earn DEP cryptocurrency. Currently there are over 1,000,000 registered users (as of April 2021) and growing exponentially, majority of users are from Indonesia, Vietnam, Philippines, and Taiwan.
DEAPcoin is the native utility token that is used for:
Purchase NFTs on NFT Marketplace by DEP.
Fees for processing transactions.
Used for DEA’s DeFi services
How Many DEAPcoins Are There in Circulation?
DEP launched on August 28, 2018 with 30 billion DEP tokens created at genesis. 20 billion DEP, nearly 66% is reserved for the ecosystem incentives and to be distributed on their NFT DeFi platform PlayMining for rewards of playing the games and DeFi services like staking. Team member vesting is less than 4%
Who Are the Founders of DEAPcoin?
DEAPcoin has unique and strong team members. The Co-Founder is Yoshida Naohito, who has led 3 IPOs in Japan, and is a well known figure in entertainment media companies. Co-CEO, Shigeru Shiina was previously the President/CEO of PwC Japan and prior to PwC he was Vice President of KPMG Consulting Japan. CFO was also previously the CFO of PWC Japan. Also the Co-Founder and CSO Kozo Yamada has a wealth of experience in producing music and variety programming at TV Tokyo Corporation, Yamada went on to establish an entertainment content production company called Tsukuriba, Inc., in 2018.
The Co-founders met and started the project to change the current anime and manga industry, to protect royalties and copyrights for manga and anime artists for the secondary market. By utilizing blockchain technology, the creators are able to earn royalties forever as long as the trades of NFT are conducted. This project now employs more than 50 staff, including marketers from Hakuhodo, Netflix, Yahoo Japan, and financial institutions.
According to Digital Entertainment Asset’s official website, many of the team members hold prizes and nominations from competitions in all over the world like Japan National Team representative finalist for the International Mathematical Olympiad in 2001, and champion of the Japan Parliament Debate Union Autumn Tournament 2014 and 5th place in the World University Debating Championship 2015.
Where Can I Buy DEAPcoin?
DEAPcoin is available for trading on a growing number of exchanges, with cryptocurrency and stablecoin pairs currently available.
Wemix is a blockchain ecosystem aimed at providing blockchain-based games and DApps with the infrastructure to run without barriers like high gas fees or low transaction speeds.
What Is Wemix (WEMIX)?
Wemix claims to have solved these problems by utilizing a mixture of private and public blockchain functions and connecting them with intermediary chains under a hybrid structure. Consequently, this system increases the scalability of on-chain gaming by providing private blockchains to accommodate the increase in the number of games.
Wemix also claims to lower technological entry barriers for traditional game developers since it provides middleware that takes over blockchain-related functions of games and minimizes modifications to existing games. Furthermore, its crowdfunding solutions lower financial barriers of entry for games by reducing development costs and simplifying the entry experience new users have to go through.
Its ultimate goal is to achieve mass adoption of blockchain gaming by targeting the traditional gaming sector, which currently stands at one billion gamers strong. Moreover, the developers hope to provide solutions catered to gamers themselves instead of the overly complicated decentralized applications available on the market now.
Who Are the Founders of Wemix?
Wemix is being developed by Wemade Tree, a subsidiary of Wemade that is dedicated to the blockchain business. Wemade is a publicly-traded South Korean video game developer based in Seoul that was behind the Legend of Mir RPG, which sold 500 million copies in China. Wemade has over 10 subsidiaries like Joymax (developer of Wind runner) and Flero Games (developer of Every Town) and is a shareholder in several promising Korean game developing companies.
Founded in 2000, Wemade has more than 20 years of game development experience and launched the following titles: Icarus, Lost Saga, The Legend of Mir Ⅱ, Ⅲ, Avalon Online, Aster Online, Changchun Online, Wind Runner, Wind Runner Z, Icarus M, Candy Pang: Juicy World, Touch Fighter, Aero Strike, My Secret Bistro, Everytown, Abyssrium, Goddess’ Kiss, and Viking Island.
What Makes Wemix Unique?
The Wemix ecosystem consists of several elements in order to achieve its highly ambitious goal of bringing blockchain gaming to the masses. At its core, Wemix is a multi-chain project that is not too dissimilar from public blockchains like Avalanche (AVAX). It consists of service chains, a public chain, and a bridge chain connecting them.
Service chains are private blockchains run by Wemix that focus on the swift and smooth processing of mass transactions to avoid gas fees inherent in public blockchains. Wemix argues that providing a pleasant user experience should be prioritized over unnecessarily recording all in-game transactions on a public blockchain. In doing so, Wemix would be able to solve the scalability problem of games and DApps since it can adjust the number of service chains needed.
The public chain would take the role of the asset management chain in the Wemix ecosystem and process all monetary transactions. Assets generated on the service chains would eventually be bridged to the public chain, where trading occurs.
The bridge chain is an intermediary chain for easy transfer and comprehensive management of game assets. Assets that exist on the service chains would be bridged to the public chain via the bridge chain. Once the desired transaction is completed, the assets could then migrate back to the respective service chain via the bridge chain. Wemix argues that this bridge chain is needed to reduce congestion in the other chains and achieve performance comparable to traditional client-server infrastructure that games have been using thus far.
Other important actors in the Wemix ecosystem are trade delegators, which is a type of middleware that processes trades on behalf of users and minimizes the burden faced by the user when having to interact with smart contracts. Wemix also has its own wallet to exchange between the WEMIX token and the game-specific tokens on the service chains. Finally, binders are another type of middleware that facilitates the integration of existing games with blockchain processes. Binders transfer the necessary data from existing game databases to blockchains and generate the transactions needed. In that sense, binders replace the role of the game server by connecting games to blockchains.
Wemix is a blockchain ecosystem aimed at providing blockchain-based games and DApps with the infrastructure to run without barriers like high gas fees or low transaction speeds.