
Project Winter is an 8 person multiplayer game focusing on social deception and survival. Communication and teamwork is essential to the survivors' ultimate goal of escape.
Betray your friends in this 8 person multiplayer focused on social deception and survival.
Communication and teamwork is essential to the survivors’ ultimate goal of escape. Gather resources, repair structures, and brave the wilderness together. Just beware that there are traitors within the group working to sabotage your chances of getting out alive by any means necessary.
As a traitor your goal is to stop the survivors from escaping without being identified or killed.
Survivors cannot escape unless they work together. Players who wander off on their own will have difficulty surviving the elements, can fall victim to hostile wildlife, or become easy targets for the traitors.
Communication is key if the survivors have any hope of escaping. There are several ways to communicate with other players:
The traitors are outnumbered and weak when the game begins, they may infiltrate the survivors and earn their trust while they build up their strength. Survivors can never be 100% sure of who to trust. The traitors can take advantage of this by spreading lies, and pitting the survivors against each other.
Play the game how you want with multiple game modes including basic, normal and custom mode! Add some flair to your character with cosmetics that can be bought with our in-game currency earned after each match!

Project Winter is an 8 person multiplayer game focusing on social deception and survival. Communication and teamwork is essential to the survivors' ultimate goal of escape.

Deceit will test your instincts at trust and deception, in this action-filled, online multiplayer first-person shooter game. Who's infected? Who will escape?
Deceit tests your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice. Surrounded by five others, a third of your group have been infected with the Game Master’s deadly virus and tasked with taking down the other innocent players. Innocents must stay alert, traverse the three zones and escape through the safety hatch as the infected try to pick you off one by one.
When playing as an innocent, you’ll progress through the map and come across items to help you survive as you advance towards the exit. However, you will need to decide which of these are most valuable to you, and whether to collaborate or fight with other players to get your hands on them. Every decision gives you more information on your teammates and what side they’re likely to be on.
A test of strategy and skill, innocents must work together to gather weapons, secure objectives and vote out those suspected of infection to strengthen their chances of survival. But the environment has been setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be busy collecting blood and trying to cover up their sabotage attempts, whilst the innocents will be keeping an eye out for suspicious behaviour and attempting to make alliances with those they think they can trust.
At the end of each zone, a blackout period occurs, allowing the infected players to transform into their terror form and attack. You’ll need this form to kill innocent players. In terror form you’re faster, stronger, and have better vision than your innocent victims and with an array of intense killing animations you’ll be able to create some frightening but also amusing gameplay!
Deceit combines the frenzy of fast paced combat mixed with strategic gameplay, and of course the psychological mind games of determining who you can trust.
Deceit will test your instincts at trust and deception, in this action-filled, online multiplayer first-person shooter game. Who's infected? Who will escape?
Ubisoft Entertainment Ubisoft Entertainment (formerly Ubi Soft )SA is a French video game publishingcompany headquartered andin Montreuil with development company headquartered in Montreuil-sous-Bois, France. The company includes studios in over 20 countries including Canada, Spain, China, USA, Germany, Bulgaria, Ukraine, Romania and Italy. Ubisoft is one ofacross the largest game publishers in Europeworld. Its video game franchises include Assassin's Creed, Far Cry, For Honor, Just Dance, Prince of Persia, Rabbids, Rayman, Tom Clancy's, and Watch Dogs.
Origins and first decade (1986–1996)
By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use to farmers; Claude began with selling CD audio media. Later, the brothers expanded to computers and additional software that included video games. In the 1980s, they saw that the costs of buying computers and software from a French supplier was more expensive than buying the same materials in the United Kingdom and shipping to France, and came upon the idea of a mail-order business around computers and software. Their mother said they could start their own business this way as long as they managed it themselves and equally split its shares among the 5 of them. Their first business was Guillemot Informatique, founded in 1984. They originally only sold through mail order, and then were getting orders from French retailers, since they were able to undercut other suppliers by up to 50% of the cost of some titles. By 1986, this company was earning about 40 million French francs (roughly US$5.8 million at that time). In 1985, the brothers established Guillemot Corporation for similar distribution of computer hardware. As demand continued, the brothers recognised that video game software was becoming a lucrative property and decided that they needed to get into the industry's development side, already having insight on the publication and distribution side. Ubi Soft (formally named Ubi Soft Entertainment S.A.) was founded by the brothers on 28 March 1986. The name "Ubi Soft" was selected to represent "ubiquitous" software.
Ubi Soft initially operated out of offices in Paris, moving to Créteil by June 1986. The brothers used the chateau in Brittany as the primary space for development, hoping the setting would lure developers, as well as to have a better way to manage expectations of their developers. The company hired Nathalie Saloud as manager, Sylvie Hugonnier as director of marketing and public relations, and programmers, though Hugonnier had left the company by May 1986 to join Elite Software. Games published by Ubi Soft in 1986 include Zombi, Ciné Clap, Fer et Flamme, Masque, and Graphic City, a sprite editing programme. As their first game, Zombi had sold 5000 copies by January 1987. Ubi Soft also entered into distribution partnerships for the game to be released in Spain and West Germany. Ubi Soft started importing products from abroad for distribution in France, with 1987 releases including Elite Software's Commando and Ikari Warriors, the former of which sold 15000 copies by January 1987. In 1988, Yves Guillemot was appointed as Ubi Soft's chief executive officer.
By 1988, the company had about 6 developers working from the chateau. These included Michel Ancel, a teenager at the time noted for his animation skills, and Serge Hascoët, who applied to be a video game tester for the company. The costs of maintaining the chateau became more expensive, and the developers were given the option to relocate to Paris. Ancel's family which had moved to Brittany for his job could not afford the cost of living in Paris and returned to Montpellier in southern France. The Guillemot brothers told Ancel to keep them abreast of anything he might come up with there. Ancel returned with Frédéric Houde with a prototype of a game with animated features that caught the brothers' interest. Michel Guillemot decided to make the project a key one for the company, establishing a studio in Montreuil to house over 100 developers in 1994, and targeting a line of 5th generation consoles such as the Atari Jaguar and PlayStation. Their game, Rayman, was released in 1995. Yves managed Guillemot Informatique, making deals with Electronic Arts, Sierra On-Line and MicroProse to distribute their games in France. Guillemot Informatique began expanding to other markets, including the United States, the United Kingdom, and Germany. They entered the video game distribution and wholesale markets and by 1993 had become the "largest" distributor of video games in France.