Dragon Age: Origins is a role-playing game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise, and was released for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2009, and for Mac OS X in December 2009.
Ross Gardner has been named lead programmer for Dragon Age. He started out at BioWare as a model designer for Baldur's Gate, and for Neverwinter Nights has already been retrained as a full-time developer.
Dean Andersen became the main artist on Dragon Age. With BioWare, Dean got along on the first Shattered Steel game, where he was responsible for concept art. At Jade Empire, he was an additional artist, so in his free moments he could also work with Dragon Age materials.
After the release of the successful Newerwinter Nights in 2002, the company began to think about developing a similar game in this genre. But since a lot of effort and resources were focused on the development of the Jade Empire game, the team consisted of only 30 people.
Scott Greig, who was BioWare's first official employee, served as executive producer and project director. He is responsible for the development of the Infinity Engine for Baldur's Gate and has been the lead programmer on nearly all subsequent projects.
Dragon Age: Origins - The first game in the Dragon Age series. Developed and published by Bioware.
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Known at the time for games such as Newerwinter Nights, Baldurs Gate and Star Wars: KOTOR, Bioware capitalized on its success with Dragon Age: Origins, considered by many to be the best RPG ever.