The NintendoWare Bezel Engine is an engine and middleware developed by Nintendo for first- and third-party companies developing games for the Nintendo Switch.
The NintendoWare Bezel Engine is an engine and middleware developed by Nintendo for firstfirst- and third-party companies developing games for the Nintendo Switch.
The NintendoWare Bezel Engine is an engine and middleware for use on Nintendo Switch. Nintendo utilizes Bezel Engine for some games, but it is used primarily for third-party development. The NintendoWare Bezel Engine was first announced in April 2018 at the Game Developers Conference in Osaka, Japan. The Bezel Engine is only free and open source for Nintendo developers.
The NintendoWare Bezel Engine is an engine and middleware for use on Nintendo SwitchNintendo Switch. NintendoNintendo utilizes Bezel Engine for some games, but it is used primarily for third-party development. The NintendoWare Bezel Engine was first announced in April 2018 at the Game Developers ConferenceGame Developers Conference in Osaka, Japan. The Bezel Engine is only free and open source for Nintendo developers.
The NintendoWare Bezel Engine is an engine and middleware developed by Nintendo for first and third-party companies developing games for the Nintendo Switch.
The NintendoWare Bezel Engine is a Nintendo developed engine and middleware for use on Nintendo Switch. It is the successor to NintendoWare middleware. Nintendo uses it for some games, and it is mainly used for third party development.
At Game Developers Conference 2018, Nintendo announced Bezel Engine, an engine and middleware for use by first and third-party companies on the Nintendo Switch.
The NintendoWare Bezel Engine is an engine and middleware for use on Nintendo Switch. Nintendo utilizes Bezel Engine for some games, but it is used primarily for third-party development. The NintendoWare Bezel Engine was first announced in April 2018 at the Game Developers Conference in Osaka, Japan. The Bezel Engine is only free and open source for Nintendo developers.
Built-in shader system (PBR)
Post effects
3D physics engine (using NVIDIA's PhysX system)
2D physics engine (using Box2D or LiquidFun)
Scripting (via Lua) and a dedicated scripting debugger
Networking system (Nintendo's peer-to-peer Pia network system or NEX)
Nintendo Switch System Feature support (such as HD Rumble and the IR Motion Camera)
Complete asset building systemBezel Engine is extendible for developers, allowing for modular capabilities inside of the engine. Open source libraries and proprietary libraries can form a more modular developer environment.The engine is also technically backward compatible with NintendoWare, so developers can leverage experience and can port assets and audio.
The NintendoWare Bezel Engine is a Nintendo developed engine and middleware for use on Nintendo Switch. It is the successor to NintendoWare middleware. Nintendo uses it for some games, and it is mainly used for third party development.
At Game Developers Conference 2018, Nintendo announced Bezel Engine, an engine and middleware for use by first and third-party companies on the Nintendo Switch.
Built-in shader system (PBR)
Post effects
3D physics engine (using NVIDIA's PhysX system)
2D physics engine (using Box2D or LiquidFun)
Scripting (via Lua) and a dedicated scripting debugger
Networking system (Nintendo's peer-to-peer Pia network system or NEX)
Nintendo Switch System Feature support (such as HD Rumble and the IR Motion Camera)
Complete asset building systemBezel Engine is extendible for developers, allowing for modular capabilities inside of the engine. Open source libraries and proprietary libraries can form a more modular developer environment.The engine is also technically backward compatible with NintendoWare, so developers can leverage experience and can port assets and audio.
The NintendoWare Bezel Engine is an engine and middleware developed by Nintendo for first- and third-party companies developing games for the Nintendo Switch.