The Beacon is an F2P action roguelite role-playing game.
The BeaconThe Beacon is an F2P action roguelite RPGrole-playing game.
The BeaconThe Beacon is a F2P action roguelite role-playing game (RPG) in development on Treasure DAO. The premise of the game includes venturing into dungeons, defeating evils, exploring the world with friends, and expanding the Beacon's light. The settlement launch was carried out on November 25 tothrough December 14, 2022. The BeaconThe Beacon launched a playable prototype for users to try out the gameplay. Players can also collect limited edition non-fungible tokens (NFTs,) and be on the allowlist for the mint slated for December 16th16, 2022.
The BeaconThe Beacon is a fantasy roguelikeroguelite RPG that combines the social aspect of MMOsmassively multiplayer online games with web3Web3 and NFTs. The game revolves around two main concepts: a sólo roguelike dungeon crawler, where players go through procedurally generated dungeons, and are required to go as far as they can to get loot,; and a social gameplay powered by an in-game housing system and an open world-like town for players to interact with.
Competition and co-op are in the game’s scope plans. The BeaconThe Beacon is powered by Treasure, though it is not formally part of it at the core. There are also about ten other game partners that The BeaconThe Beacon works together with. They are also building with and atop Treasure and the token MAGIC.TheMAGIC. The social part of The BeaconThe Beacon keepshas players doing extra interactive activities.
According to the team, The BeaconThe Beacon was online for 2two weeks and had about 24,000 players in the game, due to its familiar graphic style resonating with people of thesameagethe same age groups who grew up playing games that look like thisit. In addition, its competition, sociability, art, gameplay, and the capacity for players to show off were some of the concepts that elevated the prototype.
The The BeaconBeacon is being built inside the Treasure Ecosystem, and the role-playing game traditionally possesses the following characteristics:
When the game is properly released, users will be able to enter the dungeon with their weapon of choice, clear enemies, and objectives and will be able to locate upgrades for their characters. Upgrades change the character’s attack, skills, and movement and arerequiredare required for gameplay.
Users can either play as a solo player or play with a party to explore the game's dungeons. When a player dies in the game or clears the dungeon, they lose all their upgrades and begin from scratch. Different games offer different challenges and experiences.
There are three tiers of gameplay in the game and they include the following:
Houses are social spaces in The Beacon The Beacon. Users can getreceive NFT decorations for their house by playing and clearing dungeons, then decorate the house to their taste with different decorations to pick from. They can also visit other players’ houses and import partner projects and collections into the game. The team plans to include the ability to sell NFTs via houses.
The game does not have a token on its own. Fundamentally, MAGIC serves as the game’s unit of account. Instead of making their own token, The BeaconThe Beacon relies on Treasure’s economic infrastructure to power the game. MAGIC is utilized on the secondary market, but the team intends to add TIP-09 Emissions.
Users get tokens through TIP-09 emissions, BCN emissions that will be disclosed as game loops are established, and through limited NFTs that users get through the gameplay during certain periods of time. Beyond The BeaconThe Beacon’s eventual planned token, which will be called $BCN, MAGIC is utilized across the entire Treasure ecosystem in all its games.
It is the reserve asset and unit of account in the marketplace Trove, AMM MagicSwap, and can be rewarded by games powered by Treasure as a result of gameplay, skill, and strategy. It also possesses different game elements that appeal to various players. Players who like interior design can decorate their houses, players who like dungeon runs can go at their own pace, speed run it, or try killing everything. There are also daily videos of clearing the dungeons without taking damage.
Treasure is developing a selfself-described described"decentralized ‘decentralized Nintendo’ – aNintendo"—a bottom-up ecosystem of games developed around the token called MAGIC. There are three aspects of Treasure: (1) composable games powered by Treasure utilizing resources like MAGIC;, (2) a community of players and builders;, and (3) infrastructure.
The BeaconThe Beacon is one of the action roguelite RPG games with a player community that havehas emerged in the Treasure ecosystem. Different exchanges have gone live, like Binance and Coinbase, in order to get MAGIC into the retail market. It serves as an entry point for players to come into Treasure, and pick up a game like The BeaconThe Beacon.
Treasure is buildingdeveloping a self described ‘decentralized Nintendo’ – a bottom-up ecosystem of games developed around the ‘decentralized Nintendo’ – a bottom-up ecosystem of games built around our token called MAGIC to transform game publishing. There are 3 partsthree aspects toof Treasure: (1) fun, composable games powered by Treasure using composableutilizing resources like MAGIC; (2) community of players and builders; and (3) infrastructure.
Karel Vuong: The Beacon is one of the top games that have emerged within the Treasure ecosystem, certainly since launching just over a year ago now. As an action roguelite RPG, it sits within a popular, adored genre that appeals to a very large player base and are excited to see them continue to develop their game and grow their player community. After seeing its success, we’ve seen our conversations with new games accelerate and look forward to bringing on the next Beacon to launch on Treasure (more news to come)!
Q8: Why did Treasure DAO choose to migrate from the Ethereum mainnet to build on Arbitrum?Karel Vuong: It’s just not viable for games to run on ETH mainnet given the transaction costs and speed so you need to look at an L2. As for why Arbitrum in particular, we’re ETH maxis and felt the security was very important. We also wanted to make a name for ourselves. When it moved over, DeFi was king of Arbitrum and the NFT and gaming ecosystem was nonexistent. This allowed us to build this all from scratch and to be able to work closely and directly with the Arbitrum team to help collectively shape the agenda and grow the ecosystem together.
Q10: With Binance going list MAGIC, is there any possibility for a wave of heat for Chain Tour?
However, Arbitrum ecosystem grew TVL a lot even in this gloomy market and 2 projects, GMX and MAGIC were listed on Binance. This is a first sign for next year’s Arbitrum wave as the market recovers and for Treasure Dao projects like Beacon
Karel Vuong: We sure hope so! We had 6 exchanges go live this month, including Binance and Coinbase which has been great to get MAGIC in the hands of the retail market. Our hope though is that this serves as a good entry point for new players to come into Treasure, pick up a game (like The Beacon), and start playing and discovering everything we have to offer here. Between our current set of games, all of the new games set to launch and announce soon, and other plans we have at Treasure, we think the future is bright.
The Beacon is one of the action roguelite RPG games with a player community that have emerged in the Treasure ecosystem. Different exchanges have gone live, like Binance and Coinbase, in order to get MAGIC into the retail market. It serves as an entry point for players to come into Treasure, and pick up a game like The Beacon.
The Beacon is a F2P action roguelite RPG in development on Treasure DAO. The premise of the game includes venturing into dungeons, defeating evils, exploring the world with friends, and expanding the Beacon's light. The settlement launch was carried out on November 25 to December 14 2022. The Beacon launched a playable prototype for users to try out the gameplay. Players can also collect limited edition NFTs, and be on the allowlist for the mint slated for December 16th 2022.
Q6: When it comes to The Beacon, we have to mention Treasure DAO. I would like to ask Karel Vuong, Co-Founder of Treasure DAO, to introduce Treasure DAO and the team behind it?
Answer:
Karel Vuong: Treasure is building the ‘decentralized Nintendo’ – a bottom-up ecosystem of games built around our token MAGIC to transform game publishing. There are 3 parts to Treasure: (1) fun, composable games powered by Treasure using composable resources like MAGIC; (2) community of players and builders; and (3) infrastructure.
Q7: How does Treasure DAO see the positioning of The Beacon in the ecosystem?
Answer:
Q8: Why did Treasure DAO choose to migrate from the Ethereum mainnet to build on Arbitrum?
Answer:
Q8: Why did Treasure DAO choose to migrate from the Ethereum mainnet to build on Arbitrum?Karel Vuong: It’s just not viable for games to run on ETH mainnet given the transaction costs and speed so you need to look at an L2. As for why Arbitrum in particular, we’re ETH maxis and felt the security was very important. We also wanted to make a name for ourselves. When it moved over, DeFi was king of Arbitrum and the NFT and gaming ecosystem was nonexistent. This allowed us to build this all from scratch and to be able to work closely and directly with the Arbitrum team to help collectively shape the agenda and grow the ecosystem together.
Rich Cabrera: ethereum mainnet is not viable for most games, an L2 or low cost chain is more conducive for processing gaming events/tx
Q9: What changes do people think Arbitrum can bring to the chainstream?
Answer:
Carol: Arbitrum’s features that users wanna come and build. From the heat of Aptos to Arbitrum, and Arbitrum TVL that shows on many data sources, we can see Arbitrum can provide a large source for the crypto as well.
Answer:
Carol: Currently, we are in a bear market experiencing many important events that affect the market a lot. However, Arbitrum ecosystem grew TVL a lot even in this gloomy market and 2 projects, GMX and MAGIC were listed on Binance. This is a first sign for next year’s Arbitrum wave as the market recovers and for Treasure Dao projects like Beacon
Houses are social spaces in The Beacon, think of your house in Stardew Valley, Animal Crossing, or your hideout in Path of Exile. YouUsers can get NFT decorations for yourtheir house just by playing and clearing dungeons, then decorate yourthe house to yourtheir likingtaste with thousands of different decorations to choosepick from. YouThey can also visit other players’ houses and also import partner projects and collections tointo the game, and talking. to theThe team, theyplans revealedto thatinclude youthe will also be ableability to sell NFTs through your house in the nearvia future!houses.
Q3: Has The Beacon issued its own game token, what is the mechanism and how is it related to MAGIC?Answer: Diego: As for now, the game doesn’t really have a token on its own. We plan to have one, but we belive that in order to do so, the game must become more feature-rich in order to create comprehensive and sustainable economic loops that allow a token to exist without , well, collapsing. Fundamentally, MAGIC serves as the game’s unit of account. Instead of creating our own token, we relied on Treasure’s economic infrastructure to power the game. As for now MAGIC is used on the secondary market, but we intend to include TIP-09 Emissions and are evaluating mechanisms of the token in the future.
Q4: How does The Beacon play to make money? How can users get the game token airdrop?
Answer:
Diego: The game focuses on a fun-first approach. People can make money playing the game, but that’s a secondary feature rather than the game’s motive of existence. The way we go about users getting tokens is through TIP-09 emissions, through BCN emissions that will be disclosed in the future as game loops are established, and of course through rare and limited NFTs that people obtain through the gameplay during specific periods of time.
Karel Vuong: Beyond The Beacon’s eventual planned token $BCN, MAGIC is used across the entire Treasure ecosystem in all of its games. It’s the reserve asset and unit of account in our marketplace Trove, our AMM MagicSwap, and can be rewarded by games powered by Treasure based on gameplay, skill and strategy.
Q5: I believe all the guests have been playing this chain game and are veteran players, so what do you think about this game as The Beacon players and what are the design or mechanism highlights that attract you?
Answer:
Carol: I think I feel comfortable and interesting when playing this game. Creating a space where people desire to spend time in and offer them something useful if they want to spend money on improving their experience is a great idea of The Beacon. That’s the feature that I find most attractive. In addition, some of the highlights of the game that make me feel attractive can be mentioned as: Funding, Genesis Collection & Low entry for new players who want to enjoy the game.
The game does not have a token on its own. Fundamentally, MAGIC serves as the game’s unit of account. Instead of making their own token, The Beacon relies on Treasure’s economic infrastructure to power the game. MAGIC is utilized on the secondary market, but the team intends to add TIP-09 Emissions.
Users get tokens through TIP-09 emissions, BCN emissions that will be disclosed as game loops are established, and through limited NFTs that users get through the gameplay during certain periods of time. Beyond The Beacon’s eventual planned token which will be called $BCN, MAGIC is utilized across the entire Treasure ecosystem in all its games.
Karel Vuong: It hasis everythingthe youreserve wouldasset wantand unit of account in the marketplace Trove, AMM MagicSwap, and can be rewarded by games powered by Treasure as a roguelite game.result Fast and dynamicof gameplay that anyone can play but not everyone can master. Something that can be played if you only have 5 minutes, inskill yourand daystrategy. It also haspossesses different game elements that can appeal to differentvarious players. IfPlayers youwho like interior design, you can decorate yourtheir house.houses, Ifplayers youwho like doing the dungeon runs, you can go at yourtheir own pace, speed run it, or try to killkilling everything. For me, IThere likeare the last point and postedalso daily videos of clearing the dungeons while notwithout taking damage.
Rich Cabrera: I think it feels very early and we are in the stage of building a community and doing these fun, yet challenging, dungeon runs. The grand idea behind the beacon is to build something larger and more akin to an MMO, being early and being able to grab loot and a founding character is exciting but it’s the team’s vision and exceptional delivery of what they have so far that’s capturing attention & retention
Roy: I think the overall design is pretty simple and clean, the game mechanics are also easy to follow, but this does not mean that the game is not good enough. Instead, the prototype of the game and the mode of operation has come out, the follow-up of other maps or PVE mode design can be directly embedded in. Waiting for a new dungeon every day and the future map design is the point that attracts me the most. l
There are 3three tiers of gameplay in the game and they include the following:
Free-to-play (F2P) characters
The Beacon’s free-to-play model lets you experience the full rogue-lite experience without paying. That means F2P players get access to the dungeons, housing, and social areas. they are also eligible to loot the same NFTs that paid players loot while playing.
A paid character comes with a set of character cosmetics, house decor, and some quality-of-life benefits. Paid players will also be able to compete in the competitive leaderboard and are eligible for all available rewards and incentives. Any NFTs or tokens received in-game will be eligible for withdrawal or trading.
Blessed Tier
Blessed characters are the third tier of characters that have access to everything a paid player would have, but are able to mint Gen-0 pets. While pets can be bred, Gen-0 pets have unique traits that are specific to them and can aid you while playing.The supply of Blessed Characters is limited though, and with only 4096 slots available, they will be very sought after by the community. To know more about how to get a blessed character, hop on to their Discord.
The Beacon is an action-roguelike game building inside the Treasure Ecosystem with sprawling dungeons, amazing loots and challenging monsters to be discovered. Roguelike games are a specific type of role-playing games that traditionally have the following characteristics:
The Beacon is being built inside the Treasure Ecosystem, and the role-playing game traditionally possesses the following characteristics:
OnceWhen the game comesis outproperly released, youusers will be able to enter the dungeon with yourtheir weapon of choice, clearingclear enemies, and objectives and findingwill be able to locate upgrades for yourtheir charactercharacters. Upgrades will change yourthe character’s attack, skills, and movement and will be crucial toarerequired beatfor the gamegameplay.
Beating the game takes a great amount of concentration and skill
YouUsers can either play as a solo player or play with a party to explore the game's dungeons of the game. RememberWhen oncea youplayer diedies in the game or clearclears the dungeon, youthey lose all yourtheir upgrades and startbegin from scratch, and. everyDifferent gamegames offersoffer uniquedifferent challenges and experiences.
A fantasy roguelike RPG that blends in the social aspect of MMOs together with web3. Diego: The Beacon is a roguelike RPG dungeon crawler that blends in the social aspect of MMOs together with NFTs. The game spins around 2 core concepts: A sólo roguelike dungeon crawler in which players go through procedurally generated dungeons where they must go as far as they can in order to obtain loot, and B) a highly social gameplay powered by an in-game housing system and an in-game open world-like town for players to interact with. Competition and co-op are also part of the the game’s scope in the future. Karel Vuong: The Beacon is one of many games that are ‘Powered by Treasure’. These games and teams aren’t formally part of Treasure at the core, but we work very closely together in many different ways as partners – all with the goal of building fun games and amazing experiences for our players. This is tied to our decentralized Nintendo thesis as we have 10+ other game partners that we work together with who are building with and on top of Treasure and our token MAGIC in some way, shape or form.
Franku: There is one thing to bring up is the social part to keep players doing more interaction.
Q2: TheBeacon has been online for only 2 weeks and already has over 24,000 players in the game. Can you share how the game has managed to attract so many users in a short period of time?
The Beacon is a fantasy roguelike RPG that combines the social aspect of MMOs with web3 and NFTs. The game revolves around two main concepts: a sólo roguelike dungeon crawler where players go through procedurally generated dungeons, and are required to go as far as they can to get loot, and a social gameplay powered by an in-game housing system and open world-like town for players to interact with.
Competition and co-op are in the game’s scope plans. The Beacon is powered by Treasure, though it is not formally part of it at the core. There are also about ten other game partners that The Beacon works together with. They are also building with and atop Treasure and the token MAGIC.The social part of The Beacon keeps players doing extra interactive activities.
According to the team, The Beacon was online for 2 weeks and had about 24,000 players in the game also, to mydue estimation, appeals to a ratherits familiar graphic style that resonatesresonating with most people (especially let’s say those around myof age)thesameage wheregroups we who grew up playing games that look like this one. CompetitionIn addition, its competition, sociability, good art, fun yet challenging gameplay and the capacity and allowingfor peopleplayers to show off their stuff were some of the concepts that I believe madeelevated the prototype quickly successful.
AThe Beacon is a F2P action roguelite RPG, in development. VentureThe premise of the game includes venturing into dungeons, defeatdefeating evils, exploreexploring the world with friends, and expandexpanding the Beacon's light!settlement_launch. [nov.The settlement launch was carried out on November 25 -to dec.December 14] 2022. The Beacon launcheslaunched a playable prototype, for users to Trytry out the gameplay. forPlayers free,can Collectalso collect limited edition NFTs, Getand be on the allowlist for the upcoming mint onslated for December 16th 2022.
A fantasy roguelike RPG that blends in the social aspect of MMOs together with web3. Diego: The Beacon is a roguelike RPG dungeon crawler that blends in the social aspect of MMOs together with NFTs. The game spins around 2 core concepts: A sólo roguelike dungeon crawler in which players go through procedurally generated dungeons where they must go as far as they can in order to obtain loot, and B) a highly social gameplay powered by an in-game housing system and an in-game open world-like town for players to interact with. Competition and co-op are also part of the the game’s scope in the future. Karel Vuong: The Beacon is one of many games that are ‘Powered by Treasure’. These games and teams aren’t formally part of Treasure at the core, but we work very closely together in many different ways as partners – all with the goal of building fun games and amazing experiences for our players. This is tied to our decentralized Nintendo thesis as we have 10+ other game partners that we work together with who are building with and on top of Treasure and our token MAGIC in some way, shape or form.
Franku: There is one thing to bring up is the social part to keep players doing more interaction.
Q2: TheBeacon has been online for only 2 weeks and already has over 24,000 players in the game. Can you share how the game has managed to attract so many users in a short period of time?
The game also, to my estimation, appeals to a rather familiar graphic style that resonates with most people (especially let’s say those around my age) where we grew up playing games that look like this one. Competition, sociability, good art, fun yet challenging gameplay and the capacity and allowing people to show off their stuff were some of the concepts that I believe made the prototype quickly successful.
A fantasy roguelike RPG that blends in the social aspect of MMOs together with web3. Diego: The Beacon is a roguelike RPG dungeon crawler that blends in the social aspect of MMOs together with NFTs. The game spins around 2 core concepts: A sólo roguelike dungeon crawler in which players go through procedurally generated dungeons where they must go as far as they can in order to obtain loot, and B) a highly social gameplay powered by an in-game housing system and an in-game open world-like town for players to interact with. Competition and co-op are also part of the the game’s scope in the future
Karel Vuong: The Beacon is one of many games that are ‘Powered by Treasure’. These games and teams aren’t formally part of Treasure at the core, but we work very closely together in many different ways as partners – all with the goal of building fun games and amazing experiences for our players. This is tied to our decentralized Nintendo thesis as we have 10+ other game partners that we work together with who are building with and on top of Treasure and our token MAGIC in some way, shape or form.
Franku: There is one thing to bring up is the social part to keep players doing more interaction.
Q2: TheBeacon has been online for only 2 weeks and already has over 24,000 players in the game. Can you share how the game has managed to attract so many users in a short period of time?
Answer:
Carol: The interface is friendly and the UX is grateful as well. Many users now have to pay a large amount of fees, charging for items in the game and Free-to-play will play an important role in leading the gaming sector in the short term ahead. The Beacon has just launched the settlement so far. Free to play still an early definition and on an early development as well. But the data never lies. Only 2 weeks with 24,000 players. We can’t deny a great time waiting for GameFi. Congrats The Beacon.
Diego: I think the reason why the game was successful at drawing so many people resides in the fact that it is basically fun to play. When we began developing the game we set out to build a fun game first that included the benefits of blockchain, but that didn’t necessarily require them. This means that we set out on building a fun-first product, rather than a game that adapts to grant utility on the blockchain level. The game also, to my estimation, appeals to a rather familiar graphic style that resonates with most people (especially let’s say those around my age) where we grew up playing games that look like this one. Competition, sociability, good art, fun yet challenging gameplay and the capacity and allowing people to show off their stuff were some of the concepts that I believe made the prototype quickly successful.
Karel Vuong: First and foremost, it’s fun. It launched with a game that people could play that was easy and free to pick up but difficult to master. In its early playable prototype, it’s one of few games enhanced by web3 that satisfied the fun factor and offered a great look into the starting point of a game. Knowing it’s probably only 5% of what we should eventually come to expect is amazing.
Rich Cabrera: It’s easy to understand. The objective of the game is to beat a dungeon and receive items you actually own as a reward. Games that are easy to onboard and express the benefits of web3 gaming in the way the Beacon is doing so will have larger adoption over the complex.
Q3: Has The Beacon issued its own game token, what is the mechanism and how is it related to MAGIC?Answer:
Q3: Has The Beacon issued its own game token, what is the mechanism and how is it related to MAGIC?Answer: Diego: As for now, the game doesn’t really have a token on its own. We plan to have one, but we belive that in order to do so, the game must become more feature-rich in order to create comprehensive and sustainable economic loops that allow a token to exist without , well, collapsing. Fundamentally, MAGIC serves as the game’s unit of account. Instead of creating our own token, we relied on Treasure’s economic infrastructure to power the game. As for now MAGIC is used on the secondary market, but we intend to include TIP-09 Emissions and are evaluating mechanisms of the token in the future.
Q11: Last question, from Axie to STEPN, the Chain game has gone through several stages, and the end game of the project seems to be inevitably in a death spiral. So how do you guys see Chain games relying too much on the paragon design, and will The Beacon be the new direction of Chain game development?
Answer:
Carol: The problem of play to earn is that the majority of projects focus too much on earnings and neglect the game itself. Projects like Axie and other similar page-based games have overemphasized the financial attribute of “Fi”, so that the product itself can only be considered a financial product rather than a “game”. We need to focus more on the game itself and make the game healthy and sustainable. I think there will be more NFT-based gamefi projects followed after “the beacon” in the future. I believe in attractive gameplay and a sustainable economy in the game. NFT-based gamefi projects like Beacon will lead the trend of play to earn in the future.
Diego: I believe that P2E is inevitably transitioning to a more sustainable model. To some degree, at least so far, our game has relatively proven that there is interest from the broad public for web3 games as long as they are fun and engaging. Our game doesn’t really have a token, yet it generated tons of traction and market activity. The way we see it is as NFTs or Digital collectibles + the benefits of blockchain and the multiplicity of ways that it can be used towards the extrapolation of game assets / game efforts towards an open network what will drive the use case for web3 games rather than P2E per se. * Elaborate on sustainability, skill, player driven demand, etc.
Rich Cabrera: P2E is going to go away as we knew it. What Beacon is showing is proof of skill and the ability to earn and trade these items, it’s an entirely different concept that plays more into the rarity of the items, when you got them, how you get them, etc..
Roy:The current dilemma of P2E is that most projects put too much emphasis on Earn and forget that the game itself. Projects like Axie and other similar page-based games have overemphasized the financial attribute of “Fi”, so that the product itself can only be considered a financial product rather than a “game”. We need to focus more on the game itself and make the game healthy and sustainable. I think there will be more NFT-based gamefi projects followed after “the beacon” in the future.
The Beacon
The Beacon is an action-roguelike game building inside the Treasure Ecosystem with sprawling dungeons, amazing loots and challenging monsters to be discovered. Roguelike games are a specific type of role-playing games that traditionally have the following characteristics:
Once the game comes out, you will be able to enter the dungeon with your weapon of choice, clearing enemies, and objectives and finding upgrades for your character. Upgrades will change your character’s attack, skills, and movement and will be crucial to beat the game.
Beating the game takes a great amount of concentration and skill
You can either play as a solo player or with a party to explore the dungeons of the game. Remember once you die in the game or clear the dungeon, you lose all your upgrades and start from scratch, and every game offers unique challenges and experiences.
There are 3 tiers of gameplay in the game:
Free-to-play (F2P) characters
The Beacon’s free-to-play model lets you experience the full rogue-lite experience without paying. That means F2P players get access to the dungeons, housing, and social areas. they are also eligible to loot the same NFTs that paid players loot while playing.
A paid character comes with a set of character cosmetics, house decor, and some quality-of-life benefits. Paid players will also be able to compete in the competitive leaderboard and are eligible for all available rewards and incentives. Any NFTs or tokens received in-game will be eligible for withdrawal or trading.
Blessed Tier
Blessed characters are the third tier of characters that have access to everything a paid player would have, but are able to mint Gen-0 pets. While pets can be bred, Gen-0 pets have unique traits that are specific to them and can aid you while playing.The supply of Blessed Characters is limited though, and with only 4096 slots available, they will be very sought after by the community. To know more about how to get a blessed character, hop on to their Discord.
Houses are social spaces in The Beacon, think of your house in Stardew Valley, Animal Crossing, or your hideout in Path of Exile. You can get NFT decorations for your house just by playing and clearing dungeons, then decorate your house to your liking with thousands of different decorations to choose from. You can also visit other players’ houses and also import partner projects and collections to the game, and talking to the team, they revealed that you will also be able to sell NFTs through your house in the near future!
Procedurally Generated Map
Dungeon crawler
Permadeath
AThe Beacon is an F2P action roguelite RPG, in development.
A F2P action roguelite RPG, in development. Venture into dungeons, defeat evils, explore the world with friends, and expand the Beacon's light!settlement_launch [nov. 25 - dec. 14] The Beacon launches a playable prototype, Try out gameplay for free, Collect limited edition NFTs, Get on the allowlist for the upcoming mint on December 16th
The Beacon
The Beacon is an action-roguelike game building inside the Treasure Ecosystem with sprawling dungeons, amazing loots and challenging monsters to be discovered. Roguelike games are a specific type of role-playing games that traditionally have the following characteristics:
Procedurally Generated Map
Dungeon crawler
Permadeath
A fantasy roguelike RPG that blends in the social aspect of MMOs together with web3. Diego: The Beacon is a roguelike RPG dungeon crawler that blends in the social aspect of MMOs together with NFTs. The game spins around 2 core concepts: A sólo roguelike dungeon crawler in which players go through procedurally generated dungeons where they must go as far as they can in order to obtain loot, and B) a highly social gameplay powered by an in-game housing system and an in-game open world-like town for players to interact with. Competition and co-op are also part of the the game’s scope in the future
Karel Vuong: The Beacon is one of many games that are ‘Powered by Treasure’. These games and teams aren’t formally part of Treasure at the core, but we work very closely together in many different ways as partners – all with the goal of building fun games and amazing experiences for our players. This is tied to our decentralized Nintendo thesis as we have 10+ other game partners that we work together with who are building with and on top of Treasure and our token MAGIC in some way, shape or form.
Franku: There is one thing to bring up is the social part to keep players doing more interaction.
Q2: TheBeacon has been online for only 2 weeks and already has over 24,000 players in the game. Can you share how the game has managed to attract so many users in a short period of time?
Answer:
Carol: The interface is friendly and the UX is grateful as well. Many users now have to pay a large amount of fees, charging for items in the game and Free-to-play will play an important role in leading the gaming sector in the short term ahead. The Beacon has just launched the settlement so far. Free to play still an early definition and on an early development as well. But the data never lies. Only 2 weeks with 24,000 players. We can’t deny a great time waiting for GameFi. Congrats The Beacon.
Diego: I think the reason why the game was successful at drawing so many people resides in the fact that it is basically fun to play. When we began developing the game we set out to build a fun game first that included the benefits of blockchain, but that didn’t necessarily require them. This means that we set out on building a fun-first product, rather than a game that adapts to grant utility on the blockchain level. The game also, to my estimation, appeals to a rather familiar graphic style that resonates with most people (especially let’s say those around my age) where we grew up playing games that look like this one. Competition, sociability, good art, fun yet challenging gameplay and the capacity and allowing people to show off their stuff were some of the concepts that I believe made the prototype quickly successful.
Karel Vuong: First and foremost, it’s fun. It launched with a game that people could play that was easy and free to pick up but difficult to master. In its early playable prototype, it’s one of few games enhanced by web3 that satisfied the fun factor and offered a great look into the starting point of a game. Knowing it’s probably only 5% of what we should eventually come to expect is amazing.
Rich Cabrera: It’s easy to understand. The objective of the game is to beat a dungeon and receive items you actually own as a reward. Games that are easy to onboard and express the benefits of web3 gaming in the way the Beacon is doing so will have larger adoption over the complex.
Q3: Has The Beacon issued its own game token, what is the mechanism and how is it related to MAGIC?Answer:
Diego: As for now, the game doesn’t really have a token on its own. We plan to have one, but we belive that in order to do so, the game must become more feature-rich in order to create comprehensive and sustainable economic loops that allow a token to exist without , well, collapsing. Fundamentally, MAGIC serves as the game’s unit of account. Instead of creating our own token, we relied on Treasure’s economic infrastructure to power the game. As for now MAGIC is used on the secondary market, but we intend to include TIP-09 Emissions and are evaluating mechanisms of the token in the future.
Q4: How does The Beacon play to make money? How can users get the game token airdrop?
Answer:
Diego: The game focuses on a fun-first approach. People can make money playing the game, but that’s a secondary feature rather than the game’s motive of existence. The way we go about users getting tokens is through TIP-09 emissions, through BCN emissions that will be disclosed in the future as game loops are established, and of course through rare and limited NFTs that people obtain through the gameplay during specific periods of time.
Karel Vuong: Beyond The Beacon’s eventual planned token $BCN, MAGIC is used across the entire Treasure ecosystem in all of its games. It’s the reserve asset and unit of account in our marketplace Trove, our AMM MagicSwap, and can be rewarded by games powered by Treasure based on gameplay, skill and strategy.
Q5: I believe all the guests have been playing this chain game and are veteran players, so what do you think about this game as The Beacon players and what are the design or mechanism highlights that attract you?
Answer:
Carol: I think I feel comfortable and interesting when playing this game. Creating a space where people desire to spend time in and offer them something useful if they want to spend money on improving their experience is a great idea of The Beacon. That’s the feature that I find most attractive. In addition, some of the highlights of the game that make me feel attractive can be mentioned as: Funding, Genesis Collection & Low entry for new players who want to enjoy the game.
Karel Vuong: It has everything you would want in a roguelite game. Fast and dynamic gameplay that anyone can play but not everyone can master. Something that can be played if you only have 5 minutes in your day. It also has different game elements that can appeal to different players. If you like interior design, you can decorate your house. If you like doing the dungeon runs, you can go at your own pace, speed run it, or try to kill everything. For me, I like the last point and posted daily videos of clearing the dungeons while not taking damage.
Rich Cabrera: I think it feels very early and we are in the stage of building a community and doing these fun, yet challenging, dungeon runs. The grand idea behind the beacon is to build something larger and more akin to an MMO, being early and being able to grab loot and a founding character is exciting but it’s the team’s vision and exceptional delivery of what they have so far that’s capturing attention & retention
Roy: I think the overall design is pretty simple and clean, the game mechanics are also easy to follow, but this does not mean that the game is not good enough. Instead, the prototype of the game and the mode of operation has come out, the follow-up of other maps or PVE mode design can be directly embedded in. Waiting for a new dungeon every day and the future map design is the point that attracts me the most. l
Q6: When it comes to The Beacon, we have to mention Treasure DAO. I would like to ask Karel Vuong, Co-Founder of Treasure DAO, to introduce Treasure DAO and the team behind it?
Answer:
Karel Vuong: Treasure is building the ‘decentralized Nintendo’ – a bottom-up ecosystem of games built around our token MAGIC to transform game publishing. There are 3 parts to Treasure: (1) fun, composable games powered by Treasure using composable resources like MAGIC; (2) community of players and builders; and (3) infrastructure.
Q7: How does Treasure DAO see the positioning of The Beacon in the ecosystem?
Answer:
Karel Vuong: The Beacon is one of the top games that have emerged within the Treasure ecosystem, certainly since launching just over a year ago now. As an action roguelite RPG, it sits within a popular, adored genre that appeals to a very large player base and are excited to see them continue to develop their game and grow their player community. After seeing its success, we’ve seen our conversations with new games accelerate and look forward to bringing on the next Beacon to launch on Treasure (more news to come)!
Q8: Why did Treasure DAO choose to migrate from the Ethereum mainnet to build on Arbitrum?
Answer:
Karel Vuong: It’s just not viable for games to run on ETH mainnet given the transaction costs and speed so you need to look at an L2. As for why Arbitrum in particular, we’re ETH maxis and felt the security was very important. We also wanted to make a name for ourselves. When it moved over, DeFi was king of Arbitrum and the NFT and gaming ecosystem was nonexistent. This allowed us to build this all from scratch and to be able to work closely and directly with the Arbitrum team to help collectively shape the agenda and grow the ecosystem together.
Rich Cabrera: ethereum mainnet is not viable for most games, an L2 or low cost chain is more conducive for processing gaming events/tx
Q9: What changes do people think Arbitrum can bring to the chainstream?
Answer:
Carol: Arbitrum’s features that users wanna come and build. From the heat of Aptos to Arbitrum, and Arbitrum TVL that shows on many data sources, we can see Arbitrum can provide a large source for the crypto as well.
Q10: With Binance going list MAGIC, is there any possibility for a wave of heat for Chain Tour?
Answer:
Carol: Currently, we are in a bear market experiencing many important events that affect the market a lot. However, Arbitrum ecosystem grew TVL a lot even in this gloomy market and 2 projects, GMX and MAGIC were listed on Binance. This is a first sign for next year’s Arbitrum wave as the market recovers and for Treasure Dao projects like Beacon
Karel Vuong: We sure hope so! We had 6 exchanges go live this month, including Binance and Coinbase which has been great to get MAGIC in the hands of the retail market. Our hope though is that this serves as a good entry point for new players to come into Treasure, pick up a game (like The Beacon), and start playing and discovering everything we have to offer here. Between our current set of games, all of the new games set to launch and announce soon, and other plans we have at Treasure, we think the future is bright.
Q11: Last question, from Axie to STEPN, the Chain game has gone through several stages, and the end game of the project seems to be inevitably in a death spiral. So how do you guys see Chain games relying too much on the paragon design, and will The Beacon be the new direction of Chain game development?
Answer:
Carol: The problem of play to earn is that the majority of projects focus too much on earnings and neglect the game itself. Projects like Axie and other similar page-based games have overemphasized the financial attribute of “Fi”, so that the product itself can only be considered a financial product rather than a “game”. We need to focus more on the game itself and make the game healthy and sustainable. I think there will be more NFT-based gamefi projects followed after “the beacon” in the future. I believe in attractive gameplay and a sustainable economy in the game. NFT-based gamefi projects like Beacon will lead the trend of play to earn in the future.
Diego: I believe that P2E is inevitably transitioning to a more sustainable model. To some degree, at least so far, our game has relatively proven that there is interest from the broad public for web3 games as long as they are fun and engaging. Our game doesn’t really have a token, yet it generated tons of traction and market activity. The way we see it is as NFTs or Digital collectibles + the benefits of blockchain and the multiplicity of ways that it can be used towards the extrapolation of game assets / game efforts towards an open network what will drive the use case for web3 games rather than P2E per se. * Elaborate on sustainability, skill, player driven demand, etc.
Rich Cabrera: P2E is going to go away as we knew it. What Beacon is showing is proof of skill and the ability to earn and trade these items, it’s an entirely different concept that plays more into the rarity of the items, when you got them, how you get them, etc..
Roy:The current dilemma of P2E is that most projects put too much emphasis on Earn and forget that the game itself. Projects like Axie and other similar page-based games have overemphasized the financial attribute of “Fi”, so that the product itself can only be considered a financial product rather than a “game”. We need to focus more on the game itself and make the game healthy and sustainable. I think there will be more NFT-based gamefi projects followed after “the beacon” in the future.
The Beacon launches a playable prototype
Try out gameplay for free
Collect limited edition NFTs
Get on the allowlist for the upcoming mint on December 16th
A F2P action roguelite RPG, in development.
The Beacon launches a playable prototype
Try out gameplay for free
Collect limited edition NFTs
Get on the allowlist for the upcoming mint on December 16th