Trudograd is a turn-based RPG set in the post-apocalyptic USSR. The game is inspired by classic PC RPGs such as Fallout 1-2, Wasteland 1 and Baldur's Gate.
22 years ago, the USSR and the countries of the Western bloc destroyed each other as a result of an exchange of nuclear strikes. Millions of people died, social foundations fell, scientific and technological progress was thrown back into the Middle Ages. You are one of the people who survived this conflict, working for the secret organization ATOM, whose task is to protect humanity after the cataclysm.
The demand for "the same Fallout" among domestic players has always been high. And no matter how Atom Team tries to convince people that they were inspired by the cult Black Isle project along with other iconic representatives of the genre, its ATOM RPG is perceived exactly as “the same”. Some even cautiously called her the real Van Buren. And for good reason, because the guys took as a basis not so much the form as the atmosphere and approach. The first big expansion, Trudograd, follows the same path.
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In the first part, the player was given the role of an ordinary ATOM fighter, a secret organization created to restore peace. The game told a good story about the search for the missing detachment of colleagues. One way or another, you achieved your goals, but in the end you learned about a terrible threat that has every chance of finishing off humanity completely. Trudograd continues the story almost from the same place.
The action of the game begins in the suburbs of Trudograd. On the outskirts there is a modest hotel, on the contrary - the usual market with barkers, caravaners rub in the parking lot waiting for orders. The atmosphere of the Russian hinterland immediately envelops from all sides. As well as all kinds of activities. Locations in Trudograd are modest in size, but rich at the same time.
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Unlike the recent Encased, either a new quest or just a funny scene awaits here at every turn. In the very first minutes, you can take part in exposing a card magician, listen to your grandfather, who drunkenly buried a jar of gold teeth in a minefield, but is now afraid to go after them, or pay attention to a raging lady with a child in her arms (characters with pumped attention will face an unexpected turn), which is trying to enter the city. ATOM successfully balances on the verge of comedy and trash, but does not slide into a banal clowning.
There are practically no superfluous characters in the game. Each named NPC is connected to a story in one way or another. In addition to quest remarks, you can ask everyone you meet standard questions: what is your name, what do you do, is there anything interesting around. Screenwriters do not spread their thoughts along the tree. The answers say just enough to form the image of the interlocutor, and no more. No sheets of text that "old-school" RPGs sometimes sin with. This trait perfectly characterizes Trudograd: the game is focused and does not waste your time in vain.
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Rumors can lead to something interesting. For example, they say that drug addicts see a ghost near the monument at night. Perhaps this is just the nonsense of junkies, but it's worth checking - anything can happen. And similar "everything" appears around every corner. You want to comb Trudograd far and wide to find all the secrets.