Systems, apparatus, and methods are disclosed for selecting, distributing, and/or consuming content, including but not limited to recorded speech, written productions, images, recorded music, and video recordings. A multiplayer game based on content curation includes information associated with a graphically simulated multiplayer gaming environment including a plurality of different locations, a plurality of different compositions, a plurality of user profiles, and a plurality of playlists, each electronically linked to a user profile and specifying at least one composition of a plurality of different compositions, a map representing at least a subset of the plurality of different locations and at least one user icon occupying a location of at least the subset of the plurality of different locations based on associated user location information.