Patent attributes
A system serves a multi-player virtual-reality (VR) game to two appliances used by players. The server receives data from the first computerized appliance indicating new activity of a controllable object controlled by the first player, determines instant state of the controlled object, accesses predictive display data, selects, according to the instant state of the controlled object, specific predictive display data associated with the first player, and sends the specific predictive display data to the second computerized appliance, where it is utilized to display a predicted movement over time of the first controlled object in the second display.