System and methods are provided for effecting user experience in an electronic environment through use of virtual currency or vCoins. The vCoins may be traded for cash or other forms of games, prizes or non-cash goods or services. A vCoin will typically be a multiplier times the corresponding numeric monetary value. The multiplier may be fixed over time, or it may vary based on factors, such as time or status. A processor is coupled to the memory for generating game play information, preferably including game play with virtual money. The virtual money is acquired through game play or cash purchase.