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US Patent 11420115 Automated dynamic custom game content generation

Patent 11420115 was granted and assigned to Zynga on August, 2022 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent

Patent attributes

Patent Applicant
Zynga
Zynga
Current Assignee
Zynga
Zynga
Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
11420115
Date of Patent
August 23, 2022
Patent Application Number
17027448
Date Filed
September 21, 2020
Patent Citations
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US Patent 10293260 Player audio analysis in online gaming environments
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US Patent 10237615 Generating highlight videos in an online game from user expressions
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US Patent 10387514 Automated content curation and communication
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US Patent 10556182 Automated game modification based on playing style
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US Patent 10946281 Using playstyle patterns to generate virtual representations of game players
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US Patent 10105603 Automated tuning of computer-implemented games
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US Patent 10105608 Applying participant metrics in game environments
Patent Citations Received
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US Patent 12109488 Automated dynamic custom game content generation
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US Patent 11642594 Operator interface for automated game content generation
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US Patent 11673049 Operator interface for automated game content generation
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US Patent 12059624 Generation of an artificial intelligence (AI) model for automatic control of characters during game plays of gaming applications
0
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US Patent 12083436 Automated assessment of custom game levels
0
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US Patent 11565182 Parametric player modeling for computer-implemented games
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US Patent 11957982 Parametric player modeling for computer-implemented games
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Patent Primary Examiner
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Ronald Laneau

A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.

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