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US Patent 11648480 Enhanced pose generation based on generative modeling

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Is a
Patent
Patent
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Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
116484800
Patent Inventor Names
Elaheh Akhoundi0
Date of Patent
May 16, 2023
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Patent Application Number
168409970
Date Filed
April 6, 2020
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Patent Citations
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US Patent 10118097 Systems and methods for automated image processing for images with similar luminosities
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US Patent 10163001 Method and system for controlling virtual model formed in virtual space
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US Patent 10198845 Methods and systems for animating facial expressions
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US Patent 10297066 Animating a virtual object in a virtual world
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US Patent 10314477 Systems and methods for dynamically modifying visual content to account for user visual impairment
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US Patent 10388053 System for seamless animation transition
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US Patent 10403018 Swarm crowd rendering system
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US Patent 10535174 Particle-based inverse kinematic rendering system
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...
Patent Citations Received
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US Patent 11992768 Enhanced pose generation based on generative modeling
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US Patent 11887232 Enhanced system for generation of facial models and animation
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Patent Primary Examiner
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Kevin Ky
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CPC Code
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G06N 3/0454
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A63F 13/655
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G06N 3/088
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G06V 40/23
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G06K 9/6254
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G06K 9/6257
0

Systems and methods are provided for enhanced pose generation based on generative modeling. An example method includes accessing an autoencoder trained based on poses of real-world persons, each pose being defined based on location information associated with joints, with the autoencoder being trained to map an input pose to a feature encoding associated with a latent feature space. Information identifying, at least, a first pose and a second pose associated with a character configured for inclusion in an in-game world is obtained via user input, with each of the poses being defined based on location information associated with the joints and with the joints being included on a skeleton associated with the character. Feature encodings associated with the first pose and the second pose are generated based on the autoencoder. Output poses are generated based on transition information associated with the first pose and the second pose.

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