A system and method for immersive telecommunications communication by tracking the movement of objects and/or persons with sensors. Movement tracking is then used to animate an avatar that represents the person or object. Movement may be tracked in real time, which at least reduces latency of communication. The sensors comprise any type of movement sensor which may be attached to a person and/or object for tracking motion, including but not limited to, an IMU (Inertial Measurement Unit), an accelerometer, a gyroscope or other such sensors.