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US Patent 11893862 Gaming machine and method with dynamic game progression

OverviewStructured DataIssuesContributors

Contents

Is a
Patent
Patent
0

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
118938620
Patent Inventor Names
John Kearns0
George Bouvier0
Kimberly Cohn0
Date of Patent
February 6, 2024
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Patent Application Number
175748550
Date Filed
January 13, 2022
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Patent Citations
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US Patent 9262895 Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
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US Patent 9269213 Gaming system and method for providing a bonus based on number of gaming machines being actively played
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US Patent 9275524 Gaming system and method for providing a cascading symbol game with multiple symbol display position elements
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US Patent 9299224 Gaming system and method for providing a cascading symbol game with symbol class eliminations
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US Patent 9311781 Gaming system and method for providing a cascading symbol game with upgrade events
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US Patent 9349251 Gaming system and method for providing a cascading symbol game with upgrade events
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US Patent 9355528 Gaming system and method for providing a cascading symbol game with shifting symbols between multiple symbol display position matrices
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US Patent 9483900 Wagering game with expanding reels
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...
Patent Primary Examiner
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Justin L Myhr
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CPC Code
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G07F 17/34
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G07F 17/3267
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Patent abstract

A gaming system comprises game-logic circuitry and a display device configured to display an active array of symbol positions. The game-logic circuitry establishes award levels having respective awards and respective array sizes and establishes a predefined path defining progression through the award levels. The display device selectively populates the active array with symbols through one or more game cycle outcomes, updates, in response to detecting a branching condition within the game cycle outcomes, the predefined path to a modified path such that progression from the first award level is altered from a second award level to a third award level, and, in response to progressing from the first award level to the third award level based on the modified path: (i) modifies the active array to the array size of the third award level, and (ii) repeats the selective population for one or more additional game cycle outcomes.

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