Patent attributes
Disclosed in some examples are systems, methods, and machine readable mediums which allow for efficient and dynamic adaptation of one or more game objects based upon a proximity to another game object. In some examples, placement (or movement) of a game object may trigger a proximity check wherein the game map is checked to determine a set of game objects which are within a predefined proximity to the placed game object which may affect the behavior or appearance of the game object. The appropriate adaptations (if any) may be determined using a lookup table or other rule set where the inputs include the set of game objects and the locations of each of the game objects in the set relative to the placed object.