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US Patent 9616329 Adaptive learning system for video game enhancement

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Contents

Is a
Patent
Patent

Patent attributes

Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
Patent Number
9616329
Date of Patent
April 11, 2017
Patent Application Number
13535445
Date Filed
June 28, 2012
Patent Citations Received
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US Patent 11995754 Enhanced animation generation based on motion matching using local bone phases
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US Patent 11887232 Enhanced system for generation of facial models and animation
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US Patent 11972353 Character controllers using motion variational autoencoders (MVAEs)
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US Patent 11992768 Enhanced pose generation based on generative modeling
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US Patent 11670030 Enhanced animation generation based on video with local phase
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US Patent 11836843 Enhanced pose generation based on conditional modeling of inverse kinematics
0
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US Patent 11872492 Color blindness diagnostic system
0
Patent Primary Examiner
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Michael Cuff
Patent abstract

Techniques are disclosed that can capture sequences of player input in response to situations confronting a player of a video game while playing the video game on a game console. A game engine within the game console may associate an archetype with the captured sequences. The outcomes of the captured sequences are determined with respect to the game situations and a score is applied to the captured sequences based on the outcomes. The captured sequences, the outcomes and the scores are stored in a runtime memory within the game console used to play the video game. Upon completion of the video game, the stored captured sequences, the outcomes and the scores may be downloaded and stored to an external memory associated with the game console. Subsequent video game sessions may load the captured sequences, the outcomes and the scores into the runtime memory to be used in the next session.

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