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US Patent 9626836 Head-to-head and tournament play for enriched game play environment

Patent 9626836 was granted and assigned to Gamblit Gaming, Llc on April, 2017 by the United States Patent and Trademark Office.

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Contents

Is a
Patent
Patent
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Patent attributes

Patent Applicant
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Gamblit Gaming, Llc
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Current Assignee
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Gamblit Gaming, Llc
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
96268360
Patent Inventor Names
Miles Arnone0
Caitlyn Ross0
Frank Cire0
Date of Patent
April 18, 2017
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Patent Application Number
151907450
Date Filed
June 23, 2016
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Patent Citations Received
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US Patent 12118848 Systems, apparatus, and methods for unlocking higher RTP games
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US Patent 11763634 Tournament gaming for electronic gaming machines and other computing devices
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US Patent 11790724 Individual metamorphic linked jackpots
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US Patent 11887440 Tournament gaming system with all wins multiplier mode
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US Patent 11928930 Systems and methods for providing dynamic rewards
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US Patent 12027008 Systems and techniques for providing animated leaderboards
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Patent Primary Examiner
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Jason Skaarup
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Patent abstract

Systems for enhanced head-to-head hybrid gaming are provided. A network distributed enhanced head-to-head hybrid game system has a real world server connected to a game world engine by a network, wherein the real world server is constructed to: receive from the game world server via the network, a trigger of a wager of an amount of real world credits; and provide a randomly generated payout of real world credits for the wager of the amount of real world credits wherein the result is determined using a random number generator; a controller connected to the game world server by the network, wherein the controller is constructed to: provide an entertainment game; generate a display of the entertainment game; and convey to the game world server, actions taken by the player during the player's skillful execution of the entertainment game while utilizing the resource of the entertainment game; and the game world server connected by the network to the real world server and connected to the controller, wherein the game world server is constructed to: receive the actions taken by the player; determine player performance measurements for the player based on the actions taken by the player; convey to the real world server via the network, the trigger of the wager of the amount of real world credit based on the actions taken by the player; determine eligibility of the player for head-to-head of the entertainment game of the controller; assign a handicap for the head-to-head play to the player based upon the player performance measurements for the player, wherein the handicap is a random element introduced into a game world of the player during the head-to-head play, and wherein the handicap is based upon a ratio of game world credit earned as an outcome of the player's skillful execution of the entertainment game and the amount of real world credits utilized by the player in the wager as triggered by the real world server upon the player's utilization of the resource during the player's skillful execution of the entertainment game while earning the game world credit; and introduce the random element of the handicap into the game world of the player during the head-to-head play.

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