Patent attributes
A method of image compositing that directly manipulates ray tracing samples generated by a ray tracing renderer, rather than manipulating the pixels of a rasterized image. Rasterization may be performed after compositing at any desired resolution or resolutions, for example to adapt to different displays. Ray tracing samples may be tagged with the identity of the object intersected by the ray, facilitating object selection during compositing without the need for object masks. Random or pseudo-random ray patterns typically used by renderers may be supported directly. A large number of compositing operations may be performed directly on the ray tracing samples, including color changes, object repositioning in two dimensions or three dimensions, merging of images or objects from different scenes or rendering passes, and generation of new viewpoints for an image. Preview images may be generated during compositing using a subset of the available samples, trading off image quality for speed.