a collection of machine learning tools meant to help AI researchers and designers to quickly and efficiently make advances in game development, robotics, and more.
a collection of machine learning tools meant to help AI researchers and designers to pushquickly theand limitsefficiently ofmake theadvances technologyin game development, robotics, and more.
Unity Machine Learning Agents (Unity ML-Agents), is a collection of machine learning tools meant to help AI researchers and designers to pushquickly theand limitsefficiently ofmake theadvances technologyin game development, robotics, and more.
Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. Unity additionally offers implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC (non-player character) behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release.
Unity ML-Agents can benefit:
The Unity ML-Agent Toolkit is an open-source solution with the following features:
a collection of machine learning tools meant to help AI researchers and designers to quickly and efficiently make advances in game development, robotics, and more.
a collection of machine learning tools meant to help AI researchers and designers to push the limits of the technology
Unity Machine Learning Agents (Unity ML-Agents)
Unity Machine Learning Agents (Unity ML-Agents), a collection of machine learning tools meant to help AI researchers and designers to push the limits of the technology.
Unity Machine Learning Agents (Unity ML-Agents)
a collection of machine learning tools meant to help AI researchers and designers to quickly and efficiently make advances in game development, robotics, and more.