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Ajuna Network is developing a blockchain platform to provide a simplified way for developers to build games using Unity and Unreal game platforms and to build an incentive layer into the games with tokenized virtual goods. The platform is designed to allow developers and game studios to develop decentralized games integrated with blockchain-based assets, such as tokenized virtual assets and non-fungible tokens (NFTs). The platform allows game players to own their in-game assets and offers the potential to trade those assets on other exchanges.
Ajuna Network was founded in 2021 by Cédric Decoster, André Schneider, and Nicholas Douzinas and is based in Switzerland. Ajuna Network was founded to solve the technical limitations of using smart contracts on decentralized networks in the development of gaming applications, including poor performance, latency issues, lower-quality graphics, and slow gameplay compared to their counterparts. Ajuna Networks works to bridge Web3 capabilities with existing game development engines, specifically Unreal and Unity, allowing blockchain developers to integrate these game engines into their products and traditional developers to integrate blockchain-based digital assets into their traditional games.
Ajuna Network's platform is intended to be the fastest way for game developers to build decentralized games integrated with the Unity and Unreal game engines. This allows developers to build a game using these game engines and use Ajuna Network's platform to add a tokenized incentive layer, or use Ajuna Network's SDK, toolbox, or API to integrate blockchain-based assets into a game using complex logic and dynamic game mechanics.
Ajuna Netwwork also uses a layer-2 solution to enable entire game engines to be deployed in off-chain trusted execution environments linked to the Polkadot blockchain network to reduce smart contract delays and speed up game responsiveness compared to other blockchain games. The Polkadot's cross-consensus message format (XCMP) also allows Ajuna Network to offer game developers new possibilities for interoperability between games and in-game assets.
For players of the games developed using Ajuna Network, the platform is intended to provide the player with greater control over the game they are playing, including truly owning their in-game assets, and the protection and control over the functionality of these assets. It also gives the gamers more control of the game and a potential voice in the development of future games. Further, for those players interested in blockchain games, Ajuna Network offers a better overall game experience than other Web3 games with similar advantages.
Ajuna Network uses two utility tokens for the Polkadot and Kusama networks, respectively the AJUN and BAJU tokens. The AJUN token is the primary utility token for the Polkadot network, used to deploy games, pay transaction fees, access services, and for governance and staking. The BAJU token is the primary utility token for Kusama, Polkadot's canary network, which is used to launch games, pay fees, and access services on the parachain.
Games running on Ajuna can launch their own in-game tokens, which can be used to access and pay for Ajuna Network services related to a specific game, such as transaction fees or for using the game logic layer. Similarly, the Ajuna Network offers a Trustcore token, which is not a tradeable token; rather, it is used to determine how trustworthy a player is. A neutral player is given an initial fixed amount of Trustcore tokens, and the player is either given more Trustcore tokens (representing a more trustworthy player) or can have fewer Trustcore tokens (representing a less trustworthy player). Or they can have neither gained nor lost any tokens.
Games developed on the Ajuna Network include the network's flagship game, BattleMogs, in which players play in each season, allowing them to mint in-game Mogwai creatures and related items. This process continues until a fifth Legendary character is minted, and then the season ends. Players in the game mint creature of the lowest level, with over 5 million possible variations for these. Minting costs a minting and transaction fee. Once a player has enough low-level characters, they can forge these characters, which is a process of burning two or more characters to create a higher-level character. These assets are intended to be used in as many games as possible, and the higher the status of the character, the more rewards the player is intended to receive in the game.
One such game that uses the Mogwai creatures is a game called BattleMogs, in which players can develop tribes of the creatures to battle other players and create stronger and stronger creatures.