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US Patent 11989642 Future object trajectory predictions for autonomous machine applications

Patent 11989642 was granted and assigned to NVIDIA on May, 2024 by the United States Patent and Trademark Office.

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Is a
Patent
Patent
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Patent attributes

Patent Applicant
NVIDIA
NVIDIA
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Current Assignee
NVIDIA
NVIDIA
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Patent Jurisdiction
United States Patent and Trademark Office
United States Patent and Trademark Office
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Patent Number
119896420
Patent Inventor Names
Wonmin Byeon0
Ruben Villegas0
Alejandro Troccoli0
Iuri Frosio0
Stephen Tyree0
Jan Kautz0
Date of Patent
May 21, 2024
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Patent Application Number
179528660
Date Filed
September 26, 2022
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Patent Citations
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US Patent 11200489 Controller training based on historical data
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US Patent 11256964 Recursive multi-fidelity behavior prediction
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US Patent 11514293 Future object trajectory predictions for autonomous machine applications
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US Patent 11315421 Systems and methods for providing driving recommendations
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US Patent 10885698 Method for programmable timeouts of tree traversal mechanisms in hardware
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US Patent 11003189 Trajectory representation in behavior prediction systems
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US Patent 11017550 End-to-end tracking of objects
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US Patent 11062141 Methods and apparatuses for future trajectory forecast
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Patent Primary Examiner
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Lewis G West
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CPC Code
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B60W 40/02
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G06N 5/003
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G06N 20/20
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G06N 20/10
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G06N 3/0472
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G06N 3/0454
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G06N 3/08
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G06N 3/0445
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Patent abstract

In various examples, historical trajectory information of objects in an environment may be tracked by an ego-vehicle and encoded into a state feature. The encoded state features for each of the objects observed by the ego-vehicle may be used—e.g., by a bi-directional long short-term memory (LSTM) network—to encode a spatial feature. The encoded spatial feature and the encoded state feature for an object may be used to predict lateral and/or longitudinal maneuvers for the object, and the combination of this information may be used to determine future locations of the object. The future locations may be used by the ego-vehicle to determine a path through the environment, or may be used by a simulation system to control virtual objects—according to trajectories determined from the future locations—through a simulation environment.

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